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K3dMesh

Struct K3dMesh 

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pub struct K3dMesh<'a> {
    pub similarity: Similarity3<f32>,
    pub model_matrix: Matrix4<f32>,
    pub color: Rgb565,
    pub render_mode: RenderMode,
    pub geometry: Geometry<'a>,
    pub lod_medium: Option<Geometry<'a>>,
    pub lod_low: Option<Geometry<'a>>,
    pub lod_levels: LODLevels,
    pub priority: u8,
    pub outline_color: Option<Rgb565>,
    pub outline_width: f32,
}
Expand description

A mesh with optional Level of Detail (LOD) support

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§similarity: Similarity3<f32>§model_matrix: Matrix4<f32>§color: Rgb565§render_mode: RenderMode§geometry: Geometry<'a>§lod_medium: Option<Geometry<'a>>

Optional LOD geometries (medium detail, low detail) If None, only the main geometry is used

§lod_low: Option<Geometry<'a>>§lod_levels: LODLevels§priority: u8§outline_color: Option<Rgb565>§outline_width: f32

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impl<'a> K3dMesh<'a>

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pub fn new(geometry: Geometry<'_>) -> K3dMesh<'_>

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pub fn set_lod<'b>( &mut self, medium: Option<Geometry<'b>>, low: Option<Geometry<'b>>, levels: LODLevels, )
where 'b: 'a,

Set LOD geometries for this mesh

§Arguments
  • medium - Medium detail geometry (optional)
  • low - Low detail geometry (optional)
  • levels - Distance thresholds for switching LOD levels
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pub fn select_lod(&self, distance: f32) -> &Geometry<'_>

Select the appropriate geometry based on distance from camera

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pub fn set_color(&mut self, color: Rgb565)

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pub fn set_render_mode(&mut self, mode: RenderMode)

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pub fn set_priority(&mut self, priority: u8)

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pub fn set_position(&mut self, x: f32, y: f32, z: f32)

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pub fn get_position(&self) -> Point3<f32>

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pub fn set_attitude(&mut self, roll: f32, pitch: f32, yaw: f32)

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pub fn set_rotation(&mut self, rotation: UnitQuaternion<f32>)

Set orientation directly from a unit quaternion.

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pub fn set_target(&mut self, target: Point3<f32>)

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pub fn set_scale(&mut self, s: f32)

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pub fn compute_bounding_radius_sq(&self) -> f32

Compute the squared bounding sphere radius of the mesh in world-ish scale (model-space radius × uniform scale²).

With aabb-cull, uses the cached AABB when present (tighter than origin-centered verts).

Auto Trait Implementations§

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impl<'a> Freeze for K3dMesh<'a>

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impl<'a> RefUnwindSafe for K3dMesh<'a>

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impl<'a> Send for K3dMesh<'a>

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impl<'a> Sync for K3dMesh<'a>

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impl<'a> Unpin for K3dMesh<'a>

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impl<'a> UnsafeUnpin for K3dMesh<'a>

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impl<'a> UnwindSafe for K3dMesh<'a>

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