pub struct FogConfig {
pub color: Rgb565,
pub near: u32,
pub far: u32,
}Expand description
Depth epsilon for Z-buffer comparison to prevent Z-fighting
When triangles are nearly coplanar or edge-on to the camera, floating-point precision errors can cause depth values to be extremely close, leading to flickering (Z-fighting). This epsilon provides a small bias that helps new pixels pass the depth test when they are very close to existing ones.
Value: 128 in 16.16 fixed-point format = 0.00195 in floating-point Tuned for typical embedded graphics scenarios. Increase if Z-fighting persists, decrease if you notice incorrect depth ordering on distant objects.
Tuning guide:
- More Z-fighting? Increase this value (256, 512, etc.)
- Incorrect depth ordering? Decrease this value (64, 32, etc.)
- Adjust camera near/far planes for better depth precision distribution Configuration for depth-based fog effect
Fields§
§color: Rgb565Fog color to blend towards
near: u32Near plane distance (fixed-point 16.16 format)
far: u32Far plane distance (fixed-point 16.16 format)
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FogConfig
impl RefUnwindSafe for FogConfig
impl Send for FogConfig
impl Sync for FogConfig
impl Unpin for FogConfig
impl UnsafeUnpin for FogConfig
impl UnwindSafe for FogConfig
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