pub struct BspScratch<'a> {
pub face_visframe: &'a mut [u32],
pub frame: u32,
}Expand description
Per-frame scratch buffer used to de-duplicate faces during BSP traversal.
A face shared by multiple leaves (possible with Quake-style marksurface
tables) is emitted at most once per frame. The caller owns the backing
slice; length must equal BspWorld::faces.len().
Fields§
§face_visframe: &'a mut [u32]face_visframe[i] == frame iff face i was already emitted this frame.
frame: u32Monotonically-increasing frame counter (wraps via wrapping_add).
Implementations§
Source§impl<'a> BspScratch<'a>
impl<'a> BspScratch<'a>
Sourcepub fn new(face_visframe: &'a mut [u32]) -> Self
pub fn new(face_visframe: &'a mut [u32]) -> Self
Create from a caller-owned slice.
The slice should be zero-initialised on first use; subsequent frames require no manual clearing.
Sourcepub fn mark_new_frame(&mut self)
pub fn mark_new_frame(&mut self)
Advance to a new frame. Call once at the start of each record_bsp.
Auto Trait Implementations§
impl<'a> !UnwindSafe for BspScratch<'a>
impl<'a> Freeze for BspScratch<'a>
impl<'a> RefUnwindSafe for BspScratch<'a>
impl<'a> Send for BspScratch<'a>
impl<'a> Sync for BspScratch<'a>
impl<'a> Unpin for BspScratch<'a>
impl<'a> UnsafeUnpin for BspScratch<'a>
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