pub struct Face {
pub first_vert: u32,
pub num_verts: u16,
pub texture_id: u32,
pub lightmap_id: u16,
pub plane: u16,
pub side: u8,
pub sector_light_id: u16,
}Expand description
One renderable world surface, triangulated into a vertex fan.
The fan spans world.vertices[first_vert .. first_vert + num_verts].
Triangle k (0-based) is (v0, v[k+1], v[k+2]).
Fields§
§first_vert: u32Start index into BspWorld::vertices (and uvs, lm_uvs).
num_verts: u16Number of vertices; the face emits num_verts - 2 triangles.
texture_id: u32Index into the TextureManager (surface albedo).
lightmap_id: u16Index into the TextureManager for the baked lightmap.
0xFFFF = no lightmap — use full-bright shading.
plane: u16Splitting plane this face lies on (for optional back-face skip).
side: u8Non-zero if the face’s outward normal faces the back of plane.
sector_light_id: u16Optional index into a sector light table.
u16::MAX means “no animated sector light attached”.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Face
impl RefUnwindSafe for Face
impl Send for Face
impl Sync for Face
impl Unpin for Face
impl UnsafeUnpin for Face
impl UnwindSafe for Face
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