pub struct Texture {
pub data: &'static [Rgb565],
pub width: u32,
pub height: u32,
/* private fields */
}Expand description
A 2D texture with RGB565 pixel data
Textures must have power-of-2 dimensions (8, 16, 32, 64, 128, 256, etc.) for efficient wrapping using bit masks instead of modulo operations.
Fields§
§data: &'static [Rgb565]Texture pixel data in RGB565 format
width: u32Width of the texture (must be power of 2)
height: u32Height of the texture (must be power of 2)
Implementations§
Source§impl Texture
impl Texture
Sourcepub fn sample(&self, u: f32, v: f32) -> Rgb565
pub fn sample(&self, u: f32, v: f32) -> Rgb565
Sample the texture at UV coordinates
Uses nearest-neighbor sampling with wrapping (repeat mode). UV coordinates are in the range [0.0, 1.0] where:
- (0, 0) is the top-left corner
- (1, 1) is the bottom-right corner
§Arguments
u- Horizontal texture coordinate (0.0-1.0+, wraps)v- Vertical texture coordinate (0.0-1.0+, wraps)
Sourcepub fn sample_fixed(&self, u_fixed: u32, v_fixed: u32) -> Rgb565
pub fn sample_fixed(&self, u_fixed: u32, v_fixed: u32) -> Rgb565
Sample the texture at UV coordinates (integer version for performance)
Uses fixed-point UV coordinates (16.16 format) for faster inner loops.
§Arguments
u_fixed- Horizontal texture coordinate in 16.16 fixed-pointv_fixed- Vertical texture coordinate in 16.16 fixed-point
Sourcepub fn dimensions(&self) -> (u32, u32)
pub fn dimensions(&self) -> (u32, u32)
Get texture dimensions
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Texture
impl RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl UnsafeUnpin for Texture
impl UnwindSafe for Texture
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