pub struct RayCastHit {
pub body_id: BodyId,
pub point: Vector3<f32>,
pub normal: Vector3<f32>,
pub distance: f32,
pub uv: Option<[f32; 2]>,
}Expand description
Result of a ray cast intersection.
Fields§
§body_id: BodyIdID of the body that was hit
point: Vector3<f32>Point of intersection in world space
normal: Vector3<f32>Surface normal at the hit point
distance: f32Distance along the ray to the hit point
uv: Option<[f32; 2]>UV texture coordinates at the hit point, if computable for this collider type
Trait Implementations§
Source§impl Clone for RayCastHit
impl Clone for RayCastHit
Source§fn clone(&self) -> RayCastHit
fn clone(&self) -> RayCastHit
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RayCastHit
impl Debug for RayCastHit
impl Copy for RayCastHit
Auto Trait Implementations§
impl Freeze for RayCastHit
impl RefUnwindSafe for RayCastHit
impl Send for RayCastHit
impl Sync for RayCastHit
impl Unpin for RayCastHit
impl UnsafeUnpin for RayCastHit
impl UnwindSafe for RayCastHit
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Mutably borrows from an owned value. Read more
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Casts the value.
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