pub enum RenderMode {
Points,
Lines,
Solid,
SolidLightDir(Vector3<f32>),
BlinnPhong {
light_dir: Vector3<f32>,
specular_intensity: f32,
shininess: f32,
},
GouraudLightDir(Vector3<f32>),
SectorBright(u8),
}Variants§
Points
Lines
Solid
SolidLightDir(Vector3<f32>)
BlinnPhong
GouraudLightDir(Vector3<f32>)
SectorBright(u8)
Flat-shaded with a uniform brightness level (0=black, 255=full color). Used for Doom-style sector-based lighting.
Trait Implementations§
Source§impl Clone for RenderMode
impl Clone for RenderMode
Source§fn clone(&self) -> RenderMode
fn clone(&self) -> RenderMode
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RenderMode
impl Debug for RenderMode
Source§impl PartialEq for RenderMode
impl PartialEq for RenderMode
Source§fn eq(&self, other: &RenderMode) -> bool
fn eq(&self, other: &RenderMode) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for RenderMode
Auto Trait Implementations§
impl Freeze for RenderMode
impl RefUnwindSafe for RenderMode
impl Send for RenderMode
impl Sync for RenderMode
impl Unpin for RenderMode
impl UnsafeUnpin for RenderMode
impl UnwindSafe for RenderMode
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impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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