[][src]Struct elvis_core::State

pub struct State<W> {
    pub child: W,
    pub state: StateKV,
}

state for tree

Fields

child: W

Elvis Node

state: StateKV

State Machine

Implementations

impl<W> State<W> where
    W: Into<Node>, 
[src]

pub fn get(&self, k: &[u8]) -> Vec<u8>[src]

Get state

pub fn set(&mut self, k: &[u8], v: &[u8])[src]

Set state

Trait Implementations

impl<W> Into<Node> for State<W> where
    W: Into<Node>, 
[src]

Auto Trait Implementations

impl<W> RefUnwindSafe for State<W> where
    W: RefUnwindSafe

impl<W> Send for State<W> where
    W: Send

impl<W> Sync for State<W> where
    W: Sync

impl<W> Unpin for State<W> where
    W: Unpin

impl<W> UnwindSafe for State<W> where
    W: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.