[−][src]Struct elvis_core::State
state for tree
Fields
child: W
Elvis Node
state: StateKV
State Machine
Implementations
impl<W> State<W> where
W: Into<Node>,
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W: Into<Node>,
pub fn get(&self, k: &[u8]) -> Vec<u8>
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Get state
pub fn set(&mut self, k: &[u8], v: &[u8])
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Set state
Trait Implementations
Auto Trait Implementations
impl<W> RefUnwindSafe for State<W> where
W: RefUnwindSafe,
W: RefUnwindSafe,
impl<W> Send for State<W> where
W: Send,
W: Send,
impl<W> Sync for State<W> where
W: Sync,
W: Sync,
impl<W> Unpin for State<W> where
W: Unpin,
W: Unpin,
impl<W> UnwindSafe for State<W> where
W: UnwindSafe,
W: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,