[−][src]Struct elma::state::PlayerKeys
Key settings of a player.
Fields
throttle: u32
Throttle key.
brake: u32
Brake key.
rotate_right: u32
Rotate right key.
rotate_left: u32
Rotate left key.
change_direction: u32
Change direction key.
Toggle navigator key.
toggle_timer: u32
Toggle timer key.
toggle_show_hide: u32
Toggle show/hide key.
Trait Implementations
impl Default for PlayerKeys
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fn default() -> PlayerKeys
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impl PartialEq<PlayerKeys> for PlayerKeys
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fn eq(&self, other: &PlayerKeys) -> bool
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fn ne(&self, other: &PlayerKeys) -> bool
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impl Clone for PlayerKeys
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fn clone(&self) -> PlayerKeys
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
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impl Debug for PlayerKeys
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Auto Trait Implementations
impl Send for PlayerKeys
impl Sync for PlayerKeys
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,