[][src]Struct elma::lev::Object

pub struct Object {
    pub position: Position<f64>,
    pub object_type: ObjectType,
}

Object struct. Every level requires one ObjectType::Player Object and at least one ObjectType::Exit Object.

Fields

position: Position<f64>

Position. See Position struct.

object_type: ObjectType

Type of Object, see ObjectType.

Methods

impl Object[src]

pub fn new() -> Self[src]

Create a new Object.

pub fn is_apple(&self) -> bool[src]

Returns whether this object is an Apple.

pub fn is_player(&self) -> bool[src]

Returns whether this object is Player.

Trait Implementations

impl Default for Object[src]

impl PartialEq<Object> for Object[src]

impl Debug for Object[src]

Auto Trait Implementations

impl Send for Object

impl Sync for Object

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.