[−][src]Struct elma::lev::Object
Object struct. Every level requires one ObjectType::Player
Object and at least one ObjectType::Exit
Object.
Fields
position: Position<f64>
Position. See Position
struct.
object_type: ObjectType
Type of Object, see ObjectType
.
Methods
impl Object
[src]
pub fn new() -> Self
[src]
Create a new Object
.
pub fn is_apple(&self) -> bool
[src]
Returns whether this object is an Apple.
pub fn is_player(&self) -> bool
[src]
Returns whether this object is Player.
Trait Implementations
Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
[src]
U: From<T>,
impl<T> From for T
[src]
impl<T, U> TryFrom for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T> Borrow for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,