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NearestCarDispatch

Struct NearestCarDispatch 

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pub struct NearestCarDispatch;
Expand description

Scores (car, stop) by absolute distance between the car and the stop.

Paired with the Hungarian assignment in the dispatch system, this yields the globally minimum-total-distance matching across the group — no two cars can be sent to the same hall call.

Two guards are applied on top of the raw distance, both via the shared pair_is_useful predicate:

  1. The (car, stop) pair must be serviceable — at least one aboard rider can exit, or at least one waiting rider can fit. A full car at a pickup stop it cannot serve otherwise self-assigns at zero cost (doors cycle open → reject → close forever).
  2. A car carrying riders refuses pickups that would pull it backward (off the path to every aboard rider’s destination). Without this, a stream of closer-destination boarders can indefinitely preempt a farther aboard rider’s delivery — the reported “never reaches the passenger’s desired stop” loop.

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impl NearestCarDispatch

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pub const fn new() -> Self

Create a new NearestCarDispatch.

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impl Default for NearestCarDispatch

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl DispatchStrategy for NearestCarDispatch

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fn rank(&self, ctx: &RankContext<'_>) -> Option<f64>

Score the cost of sending car to stop. Lower is better. Read more
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fn builtin_id(&self) -> Option<BuiltinStrategy>

If this strategy is a known built-in variant, return it so Simulation::new can stamp the correct BuiltinStrategy into the group’s snapshot identity. Read more
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fn pre_dispatch( &mut self, _group: &ElevatorGroup, _manifest: &DispatchManifest, _world: &mut World, )

Optional hook called once per group before the assignment pass. Read more
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fn prepare_car( &mut self, _car: EntityId, _car_position: f64, _group: &ElevatorGroup, _manifest: &DispatchManifest, _world: &World, )

Optional hook called once per candidate car, before any rank calls for that car in the current pass. Read more
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fn fallback( &mut self, _car: EntityId, _car_position: f64, _group: &ElevatorGroup, _manifest: &DispatchManifest, _world: &World, ) -> DispatchDecision

Decide what an idle car should do when no stop was assigned to it. Read more
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fn notify_removed(&mut self, _elevator: EntityId)

Notify the strategy that an elevator has been removed. Read more
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fn snapshot_config(&self) -> Option<String>

Serialize this strategy’s tunable configuration to a string that restore_config can apply to a freshly-instantiated instance. Read more
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fn restore_config(&mut self, _serialized: &str) -> Result<(), String>

Restore tunable configuration from a string previously produced by snapshot_config on the same strategy variant. Called by crate::snapshot::WorldSnapshot::restore immediately after BuiltinStrategy::instantiate builds the default instance, so the restore writes over the defaults. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.