pub trait Elevators {
    // Required methods
    fn get_dest_floors(&self) -> Vec<usize>;
    fn get_energy_spent(&mut self) -> f64;
    fn flush_people_leaving_elevators(&mut self) -> Vec<Vec<Person>>;
    fn update_floors(&mut self);
    fn increment_wait_times(&mut self);
    fn append_elevator(
        &mut self,
        energy_up: f64,
        energy_down: f64,
        energy_coef: f64
    );
}
Expand description

§Elevators trait

A Elevators implementation is representative of a collection of Elevators. It is implemented by the Building struct.

Required Methods§

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fn get_dest_floors(&self) -> Vec<usize>

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fn get_energy_spent(&mut self) -> f64

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fn flush_people_leaving_elevators(&mut self) -> Vec<Vec<Person>>

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fn update_floors(&mut self)

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fn increment_wait_times(&mut self)

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fn append_elevator( &mut self, energy_up: f64, energy_down: f64, energy_coef: f64 )

Implementations on Foreign Types§

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impl Elevators for Vec<Elevator>

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fn get_dest_floors(&self) -> Vec<usize>

Get an aggregated list of destination floors across the vector of elevators.

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fn get_energy_spent(&mut self) -> f64

Calculate the total energy spent across the vector of elevators.

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fn flush_people_leaving_elevators(&mut self) -> Vec<Vec<Person>>

For each elevator, flush anyone leaving the elevator and aggregate each resulting Vec<Person> into a Vec<Vec<Person>>.

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fn update_floors(&mut self)

For each elevator, update its floor based on its stopped boolean and its moving_up boolean.

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fn increment_wait_times(&mut self)

For each elevator, increment the wait times of the people on the elevator if they are not on their desired floor.

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fn append_elevator( &mut self, energy_up: f64, energy_down: f64, energy_coef: f64 )

Appends a new elevator to the collection of elevators

Implementors§