pub struct GpuFeatureStatus { /* private fields */ }
Implementations§
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn twoD_canvas(&self) -> JsString
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn set_twoD_canvas(&self, value: JsString)
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn set_flash_3d(&self, value: JsString)
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn flash_stage3d(&self) -> JsString
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn set_flash_stage3d(&self, value: JsString)
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn flash_stage3d_baseline(&self) -> JsString
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn set_flash_stage3d_baseline(&self, value: JsString)
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn gpu_compositing(&self) -> JsString
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn set_gpu_compositing(&self, value: JsString)
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn multiple_raster_threads(&self) -> JsString
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn set_multiple_raster_threads(&self, value: JsString)
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn native_gpu_memory_buffers(&self) -> JsString
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn set_native_gpu_memory_buffers(&self, value: JsString)
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn rasterization(&self) -> JsString
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn set_rasterization(&self, value: JsString)
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn video_decode(&self) -> JsString
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn set_video_decode(&self, value: JsString)
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn video_encode(&self) -> JsString
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn set_video_encode(&self, value: JsString)
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn vpx_decode(&self) -> JsString
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn set_vpx_decode(&self, value: JsString)
Source§impl GpuFeatureStatus
impl GpuFeatureStatus
pub fn set_weblg2(&self, value: JsString)
Methods from Deref<Target = JsValue>§
pub const NULL: JsValue
pub const UNDEFINED: JsValue
pub const TRUE: JsValue
pub const FALSE: JsValue
Sourcepub fn as_f64(&self) -> Option<f64>
pub fn as_f64(&self) -> Option<f64>
Returns the f64
value of this JS value if it’s an instance of a
number.
If this JS value is not an instance of a number then this returns
None
.
Sourcepub fn as_string(&self) -> Option<String>
pub fn as_string(&self) -> Option<String>
If this JS value is a string value, this function copies the JS string
value into Wasm linear memory, encoded as UTF-8, and returns it as a
Rust String
.
To avoid the copying and re-encoding, consider the
JsString::try_from()
function from js-sys
instead.
If this JS value is not an instance of a string or if it’s not valid
utf-8 then this returns None
.
§UTF-16 vs UTF-8
JavaScript strings in general are encoded as UTF-16, but Rust strings
are encoded as UTF-8. This can cause the Rust string to look a bit
different than the JS string sometimes. For more details see the
documentation about the str
type which contains a few
caveats about the encodings.
Sourcepub fn as_bool(&self) -> Option<bool>
pub fn as_bool(&self) -> Option<bool>
Returns the bool
value of this JS value if it’s an instance of a
boolean.
If this JS value is not an instance of a boolean then this returns
None
.
Sourcepub fn is_undefined(&self) -> bool
pub fn is_undefined(&self) -> bool
Tests whether this JS value is undefined
Sourcepub fn is_function(&self) -> bool
pub fn is_function(&self) -> bool
Tests whether the type of this JS value is function
.
Sourcepub fn js_in(&self, obj: &JsValue) -> bool
pub fn js_in(&self, obj: &JsValue) -> bool
Applies the binary in
JS operator on the two JsValue
s.
Sourcepub fn loose_eq(&self, other: &JsValue) -> bool
pub fn loose_eq(&self, other: &JsValue) -> bool
Compare two JsValue
s for equality, using the ==
operator in JS.
Sourcepub fn unsigned_shr(&self, rhs: &JsValue) -> u32
pub fn unsigned_shr(&self, rhs: &JsValue) -> u32
Applies the binary >>>
JS operator on the two JsValue
s.
Sourcepub fn checked_div(&self, rhs: &JsValue) -> JsValue
pub fn checked_div(&self, rhs: &JsValue) -> JsValue
Applies the binary /
JS operator on two JsValue
s, catching and returning any RangeError
thrown.
Sourcepub fn pow(&self, rhs: &JsValue) -> JsValue
pub fn pow(&self, rhs: &JsValue) -> JsValue
Applies the binary **
JS operator on the two JsValue
s.
Sourcepub fn lt(&self, other: &JsValue) -> bool
pub fn lt(&self, other: &JsValue) -> bool
Applies the binary <
JS operator on the two JsValue
s.
Sourcepub fn le(&self, other: &JsValue) -> bool
pub fn le(&self, other: &JsValue) -> bool
Applies the binary <=
JS operator on the two JsValue
s.
Sourcepub fn ge(&self, other: &JsValue) -> bool
pub fn ge(&self, other: &JsValue) -> bool
Applies the binary >=
JS operator on the two JsValue
s.
Sourcepub fn gt(&self, other: &JsValue) -> bool
pub fn gt(&self, other: &JsValue) -> bool
Applies the binary >
JS operator on the two JsValue
s.
Sourcepub fn unchecked_into_f64(&self) -> f64
pub fn unchecked_into_f64(&self) -> f64
Applies the unary +
JS operator on a JsValue
. Can throw.
Trait Implementations§
Source§impl AsRef<GpuFeatureStatus> for GpuFeatureStatus
impl AsRef<GpuFeatureStatus> for GpuFeatureStatus
Source§fn as_ref(&self) -> &GpuFeatureStatus
fn as_ref(&self) -> &GpuFeatureStatus
Source§impl AsRef<JsValue> for GpuFeatureStatus
impl AsRef<JsValue> for GpuFeatureStatus
Source§impl Clone for GpuFeatureStatus
impl Clone for GpuFeatureStatus
Source§fn clone(&self) -> GpuFeatureStatus
fn clone(&self) -> GpuFeatureStatus
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for GpuFeatureStatus
impl Debug for GpuFeatureStatus
Source§impl Deref for GpuFeatureStatus
impl Deref for GpuFeatureStatus
Source§impl From<GpuFeatureStatus> for JsValue
impl From<GpuFeatureStatus> for JsValue
Source§fn from(obj: GpuFeatureStatus) -> JsValue
fn from(obj: GpuFeatureStatus) -> JsValue
Source§impl From<JsValue> for GpuFeatureStatus
impl From<JsValue> for GpuFeatureStatus
Source§fn from(obj: JsValue) -> GpuFeatureStatus
fn from(obj: JsValue) -> GpuFeatureStatus
Source§impl FromWasmAbi for GpuFeatureStatus
impl FromWasmAbi for GpuFeatureStatus
Source§impl<'a> IntoWasmAbi for &'a GpuFeatureStatus
impl<'a> IntoWasmAbi for &'a GpuFeatureStatus
Source§impl IntoWasmAbi for GpuFeatureStatus
impl IntoWasmAbi for GpuFeatureStatus
Source§impl JsCast for GpuFeatureStatus
impl JsCast for GpuFeatureStatus
Source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
instanceof
check to see whether the JsValue
provided is an instance of this type. Read moreSource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
Source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
Source§fn has_type<T>(&self) -> boolwhere
T: JsCast,
fn has_type<T>(&self) -> boolwhere
T: JsCast,
T
. Read moreSource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
T
. Read moreSource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
T
. Read moreSource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
Source§fn unchecked_ref<T>(&self) -> &Twhere
T: JsCast,
fn unchecked_ref<T>(&self) -> &Twhere
T: JsCast,
Source§impl LongRefFromWasmAbi for GpuFeatureStatus
impl LongRefFromWasmAbi for GpuFeatureStatus
Source§type Anchor = GpuFeatureStatus
type Anchor = GpuFeatureStatus
RefFromWasmAbi::Anchor
Source§unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor
unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor
RefFromWasmAbi::ref_from_abi
Source§impl OptionFromWasmAbi for GpuFeatureStatus
impl OptionFromWasmAbi for GpuFeatureStatus
Source§impl<'a> OptionIntoWasmAbi for &'a GpuFeatureStatus
impl<'a> OptionIntoWasmAbi for &'a GpuFeatureStatus
Source§impl OptionIntoWasmAbi for GpuFeatureStatus
impl OptionIntoWasmAbi for GpuFeatureStatus
Source§impl PartialEq for GpuFeatureStatus
impl PartialEq for GpuFeatureStatus
Source§impl RefFromWasmAbi for GpuFeatureStatus
impl RefFromWasmAbi for GpuFeatureStatus
Source§type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
Self
are recovered from.Source§type Anchor = ManuallyDrop<GpuFeatureStatus>
type Anchor = ManuallyDrop<GpuFeatureStatus>
Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous.impl StructuralPartialEq for GpuFeatureStatus
Auto Trait Implementations§
impl Freeze for GpuFeatureStatus
impl RefUnwindSafe for GpuFeatureStatus
impl !Send for GpuFeatureStatus
impl !Sync for GpuFeatureStatus
impl Unpin for GpuFeatureStatus
impl UnwindSafe for GpuFeatureStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
Source§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
IntoWasmAbi::Abi
Source§fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
.