Skip to main content

TileNodeKind

Enum TileNodeKind 

Source
pub enum TileNodeKind {
Show 46 variants OutputRoot { roughness: f32, metallic: f32, opacity: f32, emissive: f32, particle_enabled: bool, light_enabled: bool, }, LayerInput { name: String, value: f32, }, ImportLayer { source: String, }, GroupUV, Scalar { value: f32, }, Colorize4 { color_1: u16, color_2: u16, color_3: u16, color_4: u16, pixel_size: u16, dither: bool, auto_range: bool, }, Color { color: TheColor, }, PaletteColor { index: u16, }, NearestPalette, Mix { factor: f32, }, Checker { scale: u16, }, Gradient { mode: u8, }, Curve { power: f32, }, Noise { scale: f32, seed: u32, wrap: bool, }, Voronoi { scale: f32, seed: u32, jitter: f32, warp_amount: f32, falloff: f32, }, BoxDivide { scale: f32, gap: f32, rotation: f32, rounding: f32, warp_amount: f32, falloff: f32, }, Offset { x: f32, y: f32, }, Scale { x: f32, y: f32, }, Repeat { repeat_x: f32, repeat_y: f32, }, Rotate { angle: f32, }, DirectionalWarp { amount: f32, angle: f32, }, Brick { columns: u16, rows: u16, staggered: bool, offset: f32, warp_amount: f32, falloff: f32, }, Disc { scale: f32, seed: u32, jitter: f32, radius: f32, warp_amount: f32, falloff: f32, }, IdRandom, Min, Max, Add, Subtract, Multiply, MakeMaterial, Material { roughness: f32, metallic: f32, opacity: f32, emissive: f32, }, MaterialMix { factor: f32, }, ParticleEmitter { rate: f32, spread: f32, lifetime_min: f32, lifetime_max: f32, radius_min: f32, radius_max: f32, speed_min: f32, speed_max: f32, color_variation: u8, }, ParticleSpawn { rate: f32, spread: f32, }, ParticleMotion { lifetime_min: f32, lifetime_max: f32, speed_min: f32, speed_max: f32, }, ParticleRender { radius_min: f32, radius_max: f32, flame_base: bool, color_variation: u8, color_1: u16, color_2: u16, color_3: u16, color_4: u16, }, LightEmitter { intensity: f32, range: f32, flicker: f32, lift: f32, }, MaskBlend { factor: f32, }, Levels { level: f32, width: f32, }, HeightShape { contrast: f32, bias: f32, plateau: f32, rim: f32, warp_amount: f32, }, Threshold { cutoff: f32, }, Blur { radius: f32, }, SlopeBlur { radius: f32, amount: f32, }, HeightEdge { radius: f32, }, Warp { amount: f32, }, Invert,
}

Variants§

§

OutputRoot

Fields

§roughness: f32
§metallic: f32
§opacity: f32
§emissive: f32
§particle_enabled: bool
§light_enabled: bool
§

LayerInput

Fields

§name: String
§value: f32
§

ImportLayer

Fields

§source: String
§

GroupUV

§

Scalar

Fields

§value: f32
§

Colorize4

Fields

§color_1: u16
§color_2: u16
§color_3: u16
§color_4: u16
§pixel_size: u16
§dither: bool
§auto_range: bool
§

Color

Fields

§color: TheColor
§

PaletteColor

Fields

§index: u16
§

NearestPalette

§

Mix

Fields

§factor: f32
§

Checker

Fields

§scale: u16
§

Gradient

Fields

§mode: u8
§

Curve

Fields

§power: f32
§

Noise

Fields

§scale: f32
§seed: u32
§wrap: bool
§

Voronoi

Fields

§scale: f32
§seed: u32
§jitter: f32
§warp_amount: f32
§falloff: f32
§

BoxDivide

Fields

§scale: f32
§gap: f32
§rotation: f32
§rounding: f32
§warp_amount: f32
§falloff: f32
§

Offset

Fields

§

Scale

Fields

§

Repeat

Fields

§repeat_x: f32
§repeat_y: f32
§

Rotate

Fields

§angle: f32
§

DirectionalWarp

Fields

§amount: f32
§angle: f32
§

Brick

Fields

§columns: u16
§rows: u16
§staggered: bool
§offset: f32
§warp_amount: f32
§falloff: f32
§

Disc

Fields

§scale: f32
§seed: u32
§jitter: f32
§radius: f32
§warp_amount: f32
§falloff: f32
§

IdRandom

§

Min

§

Max

§

Add

§

Subtract

§

Multiply

§

MakeMaterial

§

Material

Fields

§roughness: f32
§metallic: f32
§opacity: f32
§emissive: f32
§

MaterialMix

Fields

§factor: f32
§

ParticleEmitter

Fields

§rate: f32
§spread: f32
§lifetime_min: f32
§lifetime_max: f32
§radius_min: f32
§radius_max: f32
§speed_min: f32
§speed_max: f32
§color_variation: u8
§

ParticleSpawn

Fields

§rate: f32
§spread: f32
§

ParticleMotion

Fields

§lifetime_min: f32
§lifetime_max: f32
§speed_min: f32
§speed_max: f32
§

ParticleRender

Fields

§radius_min: f32
§radius_max: f32
§flame_base: bool
§color_variation: u8
§color_1: u16
§color_2: u16
§color_3: u16
§color_4: u16
§

LightEmitter

Fields

§intensity: f32
§range: f32
§flicker: f32
§lift: f32
§

MaskBlend

Fields

§factor: f32
§

Levels

Fields

§level: f32
§width: f32
§

HeightShape

Fields

§contrast: f32
§bias: f32
§plateau: f32
§rim: f32
§warp_amount: f32
§

Threshold

Fields

§cutoff: f32
§

Blur

Fields

§radius: f32
§

SlopeBlur

Fields

§radius: f32
§amount: f32
§

HeightEdge

Fields

§radius: f32
§

Warp

Fields

§amount: f32
§

Invert

Implementations§

Trait Implementations§

Source§

impl Clone for TileNodeKind

Source§

fn clone(&self) -> TileNodeKind

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for TileNodeKind

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl Default for TileNodeKind

Source§

fn default() -> TileNodeKind

Returns the “default value” for a type. Read more
Source§

impl<'de> Deserialize<'de> for TileNodeKind

Source§

fn deserialize<__D>( __deserializer: __D, ) -> Result<TileNodeKind, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl Serialize for TileNodeKind

Source§

fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> Downcast<T> for T

Source§

fn downcast(&self) -> &T

Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<S> FromSample<S> for S

Source§

fn from_sample_(s: S) -> S

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

Source§

fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
Source§

fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
Source§

fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

Source§

fn to_sample_(self) -> U

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> Upcast<T> for T

Source§

fn upcast(&self) -> Option<&T>

Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

Source§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

Source§

impl<T> WasmNotSend for T
where T: Send,

Source§

impl<T> WasmNotSendSync for T

Source§

impl<T> WasmNotSync for T
where T: Sync,