pub enum TileNodeKind {
Show 46 variants
OutputRoot {
roughness: f32,
metallic: f32,
opacity: f32,
emissive: f32,
particle_enabled: bool,
light_enabled: bool,
},
LayerInput {
name: String,
value: f32,
},
ImportLayer {
source: String,
},
GroupUV,
Scalar {
value: f32,
},
Colorize4 {
color_1: u16,
color_2: u16,
color_3: u16,
color_4: u16,
pixel_size: u16,
dither: bool,
auto_range: bool,
},
Color {
color: TheColor,
},
PaletteColor {
index: u16,
},
NearestPalette,
Mix {
factor: f32,
},
Checker {
scale: u16,
},
Gradient {
mode: u8,
},
Curve {
power: f32,
},
Noise {
scale: f32,
seed: u32,
wrap: bool,
},
Voronoi {
scale: f32,
seed: u32,
jitter: f32,
warp_amount: f32,
falloff: f32,
},
BoxDivide {
scale: f32,
gap: f32,
rotation: f32,
rounding: f32,
warp_amount: f32,
falloff: f32,
},
Offset {
x: f32,
y: f32,
},
Scale {
x: f32,
y: f32,
},
Repeat {
repeat_x: f32,
repeat_y: f32,
},
Rotate {
angle: f32,
},
DirectionalWarp {
amount: f32,
angle: f32,
},
Brick {
columns: u16,
rows: u16,
staggered: bool,
offset: f32,
warp_amount: f32,
falloff: f32,
},
Disc {
scale: f32,
seed: u32,
jitter: f32,
radius: f32,
warp_amount: f32,
falloff: f32,
},
IdRandom,
Min,
Max,
Add,
Subtract,
Multiply,
MakeMaterial,
Material {
roughness: f32,
metallic: f32,
opacity: f32,
emissive: f32,
},
MaterialMix {
factor: f32,
},
ParticleEmitter {
rate: f32,
spread: f32,
lifetime_min: f32,
lifetime_max: f32,
radius_min: f32,
radius_max: f32,
speed_min: f32,
speed_max: f32,
color_variation: u8,
},
ParticleSpawn {
rate: f32,
spread: f32,
},
ParticleMotion {
lifetime_min: f32,
lifetime_max: f32,
speed_min: f32,
speed_max: f32,
},
ParticleRender {
radius_min: f32,
radius_max: f32,
flame_base: bool,
color_variation: u8,
color_1: u16,
color_2: u16,
color_3: u16,
color_4: u16,
},
LightEmitter {
intensity: f32,
range: f32,
flicker: f32,
lift: f32,
},
MaskBlend {
factor: f32,
},
Levels {
level: f32,
width: f32,
},
HeightShape {
contrast: f32,
bias: f32,
plateau: f32,
rim: f32,
warp_amount: f32,
},
Threshold {
cutoff: f32,
},
Blur {
radius: f32,
},
SlopeBlur {
radius: f32,
amount: f32,
},
HeightEdge {
radius: f32,
},
Warp {
amount: f32,
},
Invert,
}Variants§
OutputRoot
Fields
LayerInput
ImportLayer
GroupUV
Scalar
Colorize4
Fields
Color
PaletteColor
NearestPalette
Mix
Checker
Gradient
Curve
Noise
Voronoi
BoxDivide
Offset
Scale
Repeat
Rotate
DirectionalWarp
Brick
Disc
IdRandom
Min
Max
Add
Subtract
Multiply
MakeMaterial
Material
MaterialMix
ParticleEmitter
Fields
ParticleSpawn
ParticleMotion
ParticleRender
Fields
LightEmitter
MaskBlend
Levels
HeightShape
Threshold
Blur
SlopeBlur
HeightEdge
Warp
Invert
Implementations§
Source§impl TileNodeKind
impl TileNodeKind
pub fn default_output_root() -> TileNodeKind
Trait Implementations§
Source§impl Clone for TileNodeKind
impl Clone for TileNodeKind
Source§fn clone(&self) -> TileNodeKind
fn clone(&self) -> TileNodeKind
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TileNodeKind
impl Debug for TileNodeKind
Source§impl Default for TileNodeKind
impl Default for TileNodeKind
Source§fn default() -> TileNodeKind
fn default() -> TileNodeKind
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for TileNodeKind
impl<'de> Deserialize<'de> for TileNodeKind
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<TileNodeKind, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<TileNodeKind, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for TileNodeKind
impl Serialize for TileNodeKind
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for TileNodeKind
impl RefUnwindSafe for TileNodeKind
impl Send for TileNodeKind
impl Sync for TileNodeKind
impl Unpin for TileNodeKind
impl UnsafeUnpin for TileNodeKind
impl UnwindSafe for TileNodeKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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impl<T> DowncastSync for T
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impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts
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Converts
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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().Source§impl<SS, SP> SupersetOf<SS> for SPwhere
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