pub struct CompiledLight {Show 14 fields
pub light_type: LightType,
pub position: Vec3<f32>,
pub color: [f32; 3],
pub intensity: f32,
pub emitting: bool,
pub start_distance: f32,
pub end_distance: f32,
pub flicker: f32,
pub direction: Vec3<f32>,
pub cone_angle: f32,
pub normal: Vec3<f32>,
pub width: f32,
pub height: f32,
pub from_linedef: bool,
}Expand description
A “compiled” version of Light that caches all values needed for rendering.
Fields§
§light_type: LightType§position: Vec3<f32>§color: [f32; 3]§intensity: f32§emitting: bool§start_distance: f32§end_distance: f32§flicker: f32§direction: Vec3<f32>§cone_angle: f32§normal: Vec3<f32>§width: f32§height: f32§from_linedef: boolImplementations§
Source§impl CompiledLight
impl CompiledLight
Sourcepub fn position_2d(&self) -> Vec2<f32>
pub fn position_2d(&self) -> Vec2<f32>
Returns the 2D position of the light (x, z).
Sourcepub fn color_at(
&self,
point: Vec3<f32>,
hash: &u32,
d2: bool,
) -> Option<[f32; 3]>
pub fn color_at( &self, point: Vec3<f32>, hash: &u32, d2: bool, ) -> Option<[f32; 3]>
Calculate the light’s intensity and color at a given point.
pub fn radiance_at( &self, point: Vec3<f32>, surface_normal: Option<Vec3<f32>>, hash: u32, ) -> Option<Vec3<f32>>
Trait Implementations§
Source§impl Clone for CompiledLight
impl Clone for CompiledLight
Source§fn clone(&self) -> CompiledLight
fn clone(&self) -> CompiledLight
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for CompiledLight
impl RefUnwindSafe for CompiledLight
impl Send for CompiledLight
impl Sync for CompiledLight
impl Unpin for CompiledLight
impl UnsafeUnpin for CompiledLight
impl UnwindSafe for CompiledLight
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
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