pub struct ToolList {
pub server_time: TheTime,
pub render_button_text: String,
pub game_tools: Vec<Box<dyn Tool>>,
pub curr_game_tool: usize,
pub editor_tools: Vec<Box<dyn EditorTool>>,
pub curr_editor_tool: usize,
pub editor_mode: bool,
}Fields§
§server_time: TheTime§game_tools: Vec<Box<dyn Tool>>§curr_game_tool: usize§editor_tools: Vec<Box<dyn EditorTool>>§curr_editor_tool: usize§editor_mode: boolImplementations§
Source§impl ToolList
impl ToolList
pub fn new() -> Self
Sourcepub fn set_active_editor(
&mut self,
list: &mut dyn TheVLayoutTrait,
ctx: &mut TheContext,
)
pub fn set_active_editor( &mut self, list: &mut dyn TheVLayoutTrait, ctx: &mut TheContext, )
Build the UI
Sourcepub fn set_editor_tools(
&mut self,
tools: Vec<Box<dyn EditorTool>>,
ui: &mut TheUI,
ctx: &mut TheContext,
)
pub fn set_editor_tools( &mut self, tools: Vec<Box<dyn EditorTool>>, ui: &mut TheUI, ctx: &mut TheContext, )
Switch to editor tools mode
Sourcepub fn set_game_tools(&mut self, ui: &mut TheUI, ctx: &mut TheContext)
pub fn set_game_tools(&mut self, ui: &mut TheUI, ctx: &mut TheContext)
Switch back to game tools mode
pub fn draw_hud( &mut self, buffer: &mut TheRGBABuffer, map: &mut Map, ctx: &mut TheContext, server_ctx: &mut ServerContext, assets: &Assets, )
pub fn handle_event( &mut self, event: &TheEvent, ui: &mut TheUI, ctx: &mut TheContext, project: &mut Project, server_ctx: &mut ServerContext, ) -> bool
Sourcepub fn get_current_tool(&mut self) -> &mut Box<dyn Tool>
pub fn get_current_tool(&mut self) -> &mut Box<dyn Tool>
Returns the curently active tool.
Sourcepub fn get_current_editor_tool(&mut self) -> &mut Box<dyn EditorTool>
pub fn get_current_editor_tool(&mut self) -> &mut Box<dyn EditorTool>
Returns the curent editor tool.
pub fn deactivte_tool( &mut self, ui: &mut TheUI, ctx: &mut TheContext, project: &mut Project, server_ctx: &mut ServerContext, )
pub fn set_tool( &mut self, tool_id: Uuid, ui: &mut TheUI, ctx: &mut TheContext, project: &mut Project, server_ctx: &mut ServerContext, ) -> bool
pub fn get_game_tool_uuid_of_name(&self, name: &str) -> Option<Uuid>
pub fn get_game_tool_of_name( &mut self, name: &str, ) -> Option<&mut Box<dyn Tool>>
Sourcepub fn update_geometry_overlay_3d(
&mut self,
project: &mut Project,
server_ctx: &mut ServerContext,
)
pub fn update_geometry_overlay_3d( &mut self, project: &mut Project, server_ctx: &mut ServerContext, )
Update the overlay geometry.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ToolList
impl !RefUnwindSafe for ToolList
impl Send for ToolList
impl Sync for ToolList
impl Unpin for ToolList
impl UnsafeUnpin for ToolList
impl !UnwindSafe for ToolList
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