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TheDraw2D

Struct TheDraw2D 

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pub struct TheDraw2D {
    pub mask: Option<Vec<f32>>,
    pub mask_size: (usize, usize),
    pub fonts: Vec<Font>,
    pub code_fonts: Vec<Font>,
}

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§mask: Option<Vec<f32>>§mask_size: (usize, usize)§fonts: Vec<Font>§code_fonts: Vec<Font>

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impl TheDraw2D

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pub fn new() -> TheDraw2D

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pub fn blend_mask( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, mask_frame: &[u8], mask_size: &(usize, usize), color: &[u8; 4], )

Draws the mask

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pub fn rect( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, color: &[u8; 4], )

Draws the given rectangle

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pub fn rect_safe( &self, frame: &mut [u8], rect: &(isize, isize, usize, usize), stride: usize, color: &[u8; 4], safe_rect: &(usize, usize, usize, usize), )

Draws the given rectangle and checks the frame boundaries.

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pub fn blend_rect( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, color: &[u8; 4], )

Blend the given rectangle

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pub fn rect_outline( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, color: &[u8; 4], )

Draws the outline of a given rectangle

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pub fn rect_outline_border( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, color: &[u8; 4], border: usize, )

Draws the outline of a given rectangle

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pub fn rect_outline_border_open( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, color: &[u8; 4], border: usize, )

Draws the outline of a given rectangle with the right open

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pub fn rect_outline_border_safe( &self, frame: &mut [u8], rect: &(isize, isize, usize, usize), stride: usize, color: &[u8; 4], border: isize, safe_rect: &(usize, usize, usize, usize), )

Draws the outline of a given rectangle

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pub fn circle( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, color: &[u8; 4], radius: f32, )

Draws a circle

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pub fn circle_with_border( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, color: &[u8; 4], radius: f32, border_color: &[u8; 4], border_size: f32, )

Draws a circle with a border of a given size

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pub fn rounded_rect( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, color: &[u8; 4], rounding: &(f32, f32, f32, f32), )

Draws a rounded rect

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pub fn rounded_rect_with_border( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, color: &[u8; 4], rounding: &(f32, f32, f32, f32), border_color: &[u8; 4], border_size: f32, )

Draws a rounded rect with a border

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pub fn hexagon_with_border( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, color: &[u8; 4], border_color: &[u8; 4], border_size: f32, )

Draws a hexagon with a border

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pub fn rhombus_with_border( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, color: &[u8; 4], border_color: &[u8; 4], border_size: f32, )

Draws a rhombus rect with a border

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pub fn square_pattern( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, color: &[u8; 4], line_color: &[u8; 4], pattern_size: usize, )

Draws a square pattern

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pub fn wavy_line( &self, frame: &mut [u8], left: i32, base: i32, length: usize, amplitude: f32, _period: f32, stride: usize, color: &[u8; 4], )

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pub fn text_rect( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, text: &str, settings: TheFontSettings, color: &[u8; 4], background: &[u8; 4], halign: TheHorizontalAlign, valign: TheVerticalAlign, )

Draws a text aligned inside a rect

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pub fn text_rect_clip( &self, frame: &mut [u8], top_left: &Vec2<i32>, clip_rect: &(usize, usize, usize, usize), stride: usize, text: &str, settings: TheFontSettings, color: &[u8; 4], background: &[u8; 4], halign: TheHorizontalAlign, valign: TheVerticalAlign, )

Draws a text aligned inside a rect

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pub fn text_rect_blend( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, text: &str, settings: TheFontSettings, color: &[u8; 4], halign: TheHorizontalAlign, valign: TheVerticalAlign, )

Blends a text aligned inside a rect and blends it with the existing background

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pub fn text_rect_blend_clip( &self, frame: &mut [u8], top_left: &Vec2<i32>, clip_rect: &(usize, usize, usize, usize), stride: usize, text: &str, settings: TheFontSettings, color: &[u8; 4], halign: TheHorizontalAlign, valign: TheVerticalAlign, )

Blends a text aligned inside a rect and blends it with the existing background

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pub fn text( &self, frame: &mut [u8], pos: &(usize, usize), stride: usize, text: &str, settings: TheFontSettings, color: &[u8; 4], background: &[u8; 4], )

Draws the given text

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pub fn text_blend( &self, frame: &mut [u8], pos: &(usize, usize), stride: usize, text: &str, settings: TheFontSettings, color: &[u8; 4], )

Draws the given text

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pub fn get_text_layout( &self, text: &str, font_settings: &TheFontSettings, layout_settings: LayoutSettings, ) -> Layout

Returns the layout of the given text

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pub fn get_text_size( &self, text: &str, settings: &TheFontSettings, ) -> (usize, usize)

Returns the size of the given text

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pub fn copy_slice( &self, dest: &mut [u8], source: &[u8], rect: &(usize, usize, usize, usize), dest_stride: usize, )

Copies rect from the source frame into the dest frame

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pub fn blend_slice( &self, dest: &mut [u8], source: &[u8], rect: &(usize, usize, usize, usize), dest_stride: usize, )

Blends rect from the source frame into the dest frame

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pub fn blend_slice_alpha( &self, dest: &mut [u8], source: &[u8], rect: &(usize, usize, usize, usize), dest_stride: usize, alpha: f32, )

Blends rect from the source frame into the dest frame

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pub fn blend_slice_f32( &self, dest: &mut [u8], source: &[f32], rect: &(usize, usize, usize, usize), dest_stride: usize, )

Blends rect from the source frame into the dest frame

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pub fn blend_slice_offset( &self, dest: &mut [u8], source: &[u8], rect: &(usize, usize, usize, usize), offset: usize, dest_stride: usize, )

Blends rect from the source frame into the dest frame with a vertical source offset (used by scrolling containers)

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pub fn blend_slice_safe( &self, dest: &mut [u8], source: &[u8], rect: &(isize, isize, usize, usize), dest_stride: usize, safe_rect: &(usize, usize, usize, usize), )

Blends rect from the source frame into the dest frame and honors the safe rect

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pub fn scale_chunk( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, source_frame: &[u8], source_size: &(usize, usize), blend_factor: f32, )

Scale a chunk to the destination size

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pub fn blend_scale_chunk( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, source_frame: &[u8], source_size: &(usize, usize), )

Scale a chunk to the destination size

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pub fn blend_scale_chunk_alpha( &self, frame: &mut [u8], rect: &(usize, usize, usize, usize), stride: usize, source_frame: &[u8], source_size: &(usize, usize), alpha: f32, )

Scale a chunk to the destination size with a global alpha

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pub fn blend_scale_chunk_linear( &self, dest: &mut [u8], dest_rect: &(usize, usize, usize, usize), dest_stride: usize, source: &[u8], source_size: &(usize, usize), )

Scale a chunk to the destination size with linear interpolation and blend onto destination

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pub fn add_font_data<Data>(&mut self, data: Data)
where Data: Deref<Target = [u8]>,

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pub fn add_code_font_data<Data>(&mut self, data: Data)
where Data: Deref<Target = [u8]>,

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pub fn _smoothstep(&self, e0: f32, e1: f32, x: f32) -> f32

Smoothstep for f32

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pub fn mix_color(&self, a: &[u8; 4], b: &[u8; 4], v: f32) -> [u8; 4]

Mixes two colors based on v

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pub fn length(&self, v: (f32, f32)) -> f32

Trait Implementations§

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impl Debug for TheDraw2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for TheDraw2D

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fn default() -> TheDraw2D

Returns the “default value” for a type. Read more

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