pub struct EditCamera {
pub orbit_camera: D3OrbitCamera,
pub iso_camera: D3IsoCamera,
pub firstp_camera: D3FirstPCamera,
pub move_action: Option<CustomMoveAction>,
/* private fields */
}Fields§
§orbit_camera: D3OrbitCamera§iso_camera: D3IsoCamera§firstp_camera: D3FirstPCamera§move_action: Option<CustomMoveAction>Implementations§
Source§impl EditCamera
impl EditCamera
pub fn new() -> Self
pub fn setup_toolbar( &mut self, layout: &mut dyn TheHLayoutTrait, _ctx: &mut TheContext, _project: &mut Project, server_ctx: &mut ServerContext, )
Sourcepub fn update_camera(
&mut self,
region: &mut Region,
server_ctx: &mut ServerContext,
rusterix: &mut Rusterix,
)
pub fn update_camera( &mut self, region: &mut Region, server_ctx: &mut ServerContext, rusterix: &mut Rusterix, )
Update client camera
Sourcepub fn update_action(
&mut self,
region: &mut Region,
server_ctx: &mut ServerContext,
)
pub fn update_action( &mut self, region: &mut Region, server_ctx: &mut ServerContext, )
Update move actions
pub fn mouse_dragged( &mut self, region: &mut Region, server_ctx: &mut ServerContext, coord: &Vec2<i32>, )
pub fn rotate_camera_y( &self, pos: Vec3<f32>, look_at: Vec3<f32>, yaw_deg: f32, ) -> Vec3<f32>
pub fn rotate_camera_pitch( &self, pos: Vec3<f32>, look_at: Vec3<f32>, pitch_deg: f32, ) -> Vec3<f32>
pub fn clamp_pitch( &self, old_pos: Vec3<f32>, new_look: Vec3<f32>, max_deg: f32, ) -> Vec3<f32>
pub fn scroll_by(&mut self, coord: f32, server_ctx: &mut ServerContext)
pub fn rotate(&mut self, delta: Vec2<f32>, server_ctx: &mut ServerContext)
Auto Trait Implementations§
impl Freeze for EditCamera
impl RefUnwindSafe for EditCamera
impl Send for EditCamera
impl Sync for EditCamera
impl Unpin for EditCamera
impl UnsafeUnpin for EditCamera
impl UnwindSafe for EditCamera
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