pub enum TheNodeUIItem {
Show 15 variants
Text(String, String, String, String, Option<String>, bool),
Markdown(String, String),
Selector(String, String, String, Vec<String>, i32),
FloatEditSlider(String, String, String, f32, RangeInclusive<f32>, bool),
FloatSlider(String, String, String, f32, RangeInclusive<f32>, f32, bool),
IntEditSlider(String, String, String, i32, RangeInclusive<i32>, bool),
PaletteSlider(String, String, String, i32, ThePalette, bool),
IntSlider(String, String, String, i32, RangeInclusive<i32>, i32, bool),
Button(String, String, String, String),
ColorPicker(String, String, String, TheColor, bool),
Checkbox(String, String, String, bool),
Separator(String),
Icons(String, String, String, Vec<(TheRGBABuffer, String, Uuid)>),
OpenTree(String),
CloseTree,
}Expand description
The items that can be added to TheNodeUI
Variants§
Text(String, String, String, String, Option<String>, bool)
Text: Id, Name, Status, Value, DefaultValue, Continuous
Markdown(String, String)
Text: Id, Value
Selector(String, String, String, Vec<String>, i32)
Selector: Id, Name, Status, Values, Value
FloatEditSlider(String, String, String, f32, RangeInclusive<f32>, bool)
Float Edit Slider: Id, Name, Status, Value, Range, Continuous
FloatSlider(String, String, String, f32, RangeInclusive<f32>, f32, bool)
Float Slider: Id, Name, Status, Value, Range, DefaultValue, Continuous
IntEditSlider(String, String, String, i32, RangeInclusive<i32>, bool)
Int Edit Slider: Id, Name, Status, Value, Range, Continuous
PaletteSlider(String, String, String, i32, ThePalette, bool)
Palette Slider: Id, Name, Status, Value, ThePalette, Continuous
IntSlider(String, String, String, i32, RangeInclusive<i32>, i32, bool)
Int Slider: Id, Name, Status, Value, Range, DefaultValue, Continuous
Button(String, String, String, String)
Button: Id, Name, Status, LayoutText
ColorPicker(String, String, String, TheColor, bool)
Text: Id, Name, Status, Value, DefaultValue, Continuous
Checkbox(String, String, String, bool)
Checkbox: Id, Name, Status, Value,
Separator(String)
Separator: Name
Icons(String, String, String, Vec<(TheRGBABuffer, String, Uuid)>)
Icons: Id, Name, Status, (Buffer, Name, Id)
OpenTree(String)
Open Tree
CloseTree
Open Tree
Implementations§
Trait Implementations§
Source§impl Clone for TheNodeUIItem
impl Clone for TheNodeUIItem
Source§fn clone(&self) -> TheNodeUIItem
fn clone(&self) -> TheNodeUIItem
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TheNodeUIItem
impl Debug for TheNodeUIItem
Source§impl<'de> Deserialize<'de> for TheNodeUIItem
impl<'de> Deserialize<'de> for TheNodeUIItem
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<TheNodeUIItem, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<TheNodeUIItem, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for TheNodeUIItem
impl Serialize for TheNodeUIItem
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for TheNodeUIItem
impl RefUnwindSafe for TheNodeUIItem
impl Send for TheNodeUIItem
impl Sync for TheNodeUIItem
impl Unpin for TheNodeUIItem
impl UnsafeUnpin for TheNodeUIItem
impl UnwindSafe for TheNodeUIItem
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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