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SimulatedNode

Struct SimulatedNode 

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pub struct SimulatedNode {
    pub node_id: NodeId,
    pub time_engine: TimeEngine,
    pub drift_model: ClockDriftModel,
    /* private fields */
}
Expand description

Simulated node with time engine

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§node_id: NodeId

Node ID

§time_engine: TimeEngine

Time engine

§drift_model: ClockDriftModel

Clock drift model

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impl SimulatedNode

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pub fn new( node_id: NodeId, config: TimeEngineConfig, drift: ClockDriftModel, seed: u64, ) -> Self

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pub fn tick(&mut self, real_dt: Duration)

Advance the node’s time by one tick

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pub fn tau_p(&self) -> PerceptualTime

Get current perceptual time

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pub fn tau_s(&self) -> StateTime

Get current state time

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pub fn reality_window(&self) -> RealityWindow

Get reality window

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pub fn classify(&self, t: StateTime) -> TimePosition

Classify a time position

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pub fn tick_count(&self) -> u64

Get tick count

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Gets the TypeId of self. Read more
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