pub struct Game { /* private fields */ }Implementations§
Auto Trait Implementations§
impl !Freeze for Game
impl !RefUnwindSafe for Game
impl !Send for Game
impl !Sync for Game
impl Unpin for Game
impl UnsafeUnpin for Game
impl !UnwindSafe for Game
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more