PermissionControllerCalls

pub enum PermissionControllerCalls {
Show 14 variants acceptAdmin(acceptAdminCall), addPendingAdmin(addPendingAdminCall), canCall(canCallCall), getAdmins(getAdminsCall), getAppointeePermissions(getAppointeePermissionsCall), getAppointees(getAppointeesCall), getPendingAdmins(getPendingAdminsCall), isAdmin(isAdminCall), isPendingAdmin(isPendingAdminCall), removeAdmin(removeAdminCall), removeAppointee(removeAppointeeCall), removePendingAdmin(removePendingAdminCall), setAppointee(setAppointeeCall), version(versionCall),
}
Expand description

Container for all the PermissionController function calls.

Variants§

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acceptAdmin(acceptAdminCall)

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addPendingAdmin(addPendingAdminCall)

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canCall(canCallCall)

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getAdmins(getAdminsCall)

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getAppointeePermissions(getAppointeePermissionsCall)

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getAppointees(getAppointeesCall)

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getPendingAdmins(getPendingAdminsCall)

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isAdmin(isAdminCall)

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isPendingAdmin(isPendingAdminCall)

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removeAdmin(removeAdminCall)

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removeAppointee(removeAppointeeCall)

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removePendingAdmin(removePendingAdminCall)

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setAppointee(setAppointeeCall)

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version(versionCall)

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impl PermissionControllerCalls

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pub const SELECTORS: &'static [[u8; 4]]

All the selectors of this enum.

Note that the selectors might not be in the same order as the variants. No guarantees are made about the order of the selectors.

Prefer using SolInterface methods instead.

Trait Implementations§

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impl<'de> Deserialize<'de> for PermissionControllerCalls

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for PermissionControllerCalls

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl SolInterface for PermissionControllerCalls

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const NAME: &'static str = "PermissionControllerCalls"

The name of this type.
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const MIN_DATA_LENGTH: usize = 0usize

The minimum length of the data for this type. Read more
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const COUNT: usize = 14usize

The number of variants.
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fn selector(&self) -> [u8; 4]

The selector of this instance.
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fn selector_at(i: usize) -> Option<[u8; 4]>

The selector of this type at the given index, used in selectors. Read more
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fn valid_selector(selector: [u8; 4]) -> bool

Returns true if the given selector is known to this type.
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fn abi_decode_raw(selector: [u8; 4], data: &[u8]) -> Result<Self>

ABI-decodes the given data into one of the variants of self.
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fn abi_decode_raw_validate(selector: [u8; 4], data: &[u8]) -> Result<Self>

ABI-decodes the given data into one of the variants of self, with validation. Read more
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fn abi_encoded_size(&self) -> usize

The size of the encoded data, without any selectors.
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fn abi_encode_raw(&self, out: &mut Vec<u8>)

ABI-encodes self into the given buffer, without any selectors.
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fn type_check(selector: [u8; 4]) -> Result<(), Error>

Returns an error if the given selector is not known to this type.
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fn selectors() -> Selectors<Self>

Returns an iterator over the selectors of this type.
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fn abi_encode(&self) -> Vec<u8>

ABI-encodes self into the given buffer.
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fn abi_decode(data: &[u8]) -> Result<Self, Error>

ABI-decodes the given data into one of the variants of self.
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fn abi_decode_validate(data: &[u8]) -> Result<Self, Error>

ABI-decodes the given data into one of the variants of self, with validation. Read more

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impl<T> Any for T
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Creates a shared type from an unshared type.
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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