[][src]Struct libeidolon::Game

pub struct Game {
    pub command: String,
    pub pname: String,
    pub name: String,
    pub typeg: GameType,
}

Represents a game registered in eidolon

Fields

command: Stringpname: Stringname: Stringtypeg: GameType

Trait Implementations

impl Debug for Game
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impl Serialize for Game
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impl<'de> Deserialize<'de> for Game
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Auto Trait Implementations

impl Send for Game

impl Sync for Game

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> Erased for T