Struct egui_winit_platform::Platform[][src]

pub struct Platform { /* fields omitted */ }

Provides the integration between egui and winit.

Implementations

impl Platform[src]

pub fn new(descriptor: PlatformDescriptor) -> Self[src]

Creates a new Platform.

pub fn handle_event<T>(&mut self, winit_event: &Event<'_, T>)[src]

Handles the given winit event and updates the egui context. Should be called before starting a new frame with start_frame().

pub fn update_time(&mut self, elapsed_seconds: f64)[src]

Updates the internal time for egui used for animations. elapsed_seconds should be the seconds since some point in time (for example application start).

pub fn begin_frame(&mut self)[src]

Starts a new frame by providing a new Ui instance to write into.

pub fn end_frame(&mut self) -> (Output, Vec<ClippedShape>)[src]

Ends the frame. Returns what has happened as Output and gives you the draw instructions as PaintJobs.

pub fn context(&self) -> CtxRef[src]

Returns the internal egui context.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.