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SoftwareBackendAppConfiguration

Struct SoftwareBackendAppConfiguration 

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pub struct SoftwareBackendAppConfiguration {
    pub viewport_builder: ViewportBuilder,
    pub allow_raster_opt: bool,
    pub convert_tris_to_rects: bool,
    pub caching: bool,
}
Expand description

Used to initialize the software render backend app, renderer, and winit configuration.

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§viewport_builder: ViewportBuilder

The underlying egui viewport builder that is used to create the window with winit.

§allow_raster_opt: bool

If true: rasterized ClippedPrimitives are cached and rendered to an intermediate tiled canvas. That canvas is then rendered over the frame buffer. If false ClippedPrimitives are rendered directly to the frame buffer. Rendering without caching is much slower and primarily intended for testing.

Default is true!

§convert_tris_to_rects: bool

If true: attempts to optimize by converting suitable triangle pairs into rectangles for faster rendering. Things should look the same with this set to true while rendering faster.

Default is true!

§caching: bool

If true: rasterized ClippedPrimitives are cached and rendered to an intermediate tiled canvas. That canvas is then rendered over the frame buffer. If false ClippedPrimitives are rendered directly to the frame buffer. Rendering without caching is much slower and primarily intended for testing.

Default is true!

Implementations§

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impl SoftwareBackendAppConfiguration

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pub const fn new() -> Self

Creates a new SoftwareBackendAppConfiguration using the default configuration.

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pub fn viewport_builder(self, viewport_builder: ViewportBuilder) -> Self

This sets the egui viewport builder to the given builder. This replaces most settings.

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pub fn title(self, title: Option<String>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub fn app_id(self, app_id: Option<String>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn position(self, position: Option<Pos2>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn inner_size(self, inner_size: Option<Vec2>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn min_inner_size(self, min_inner_size: Option<Vec2>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn max_inner_size(self, max_inner_size: Option<Vec2>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn clamp_size_to_monitor_size( self, clamp_size_to_monitor_size: Option<bool>, ) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn fullscreen(self, fullscreen: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn maximized(self, maximized: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn resizable(self, resizable: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn transparent(self, transparent: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn decorations(self, decorations: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub fn icon(self, icon: Option<Arc<IconData>>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub fn active(self, active: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub fn visible(self, visible: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub fn fullsize_content_view(self, fullsize_content_view: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub fn movable_by_window_background( self, movable_by_window_background: Option<bool>, ) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub fn title_shown(self, title_shown: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub fn titlebar_buttons_shown( self, titlebar_buttons_shown: Option<bool>, ) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub fn titlebar_shown(self, titlebar_shown: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub fn has_shadow(self, has_shadow: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub fn drag_and_drop(self, drag_and_drop: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub fn taskbar(self, taskbar: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn close_button(self, close_button: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn minimize_button(self, minimize_button: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn maximize_button(self, maximize_button: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn window_level(self, window_level: Option<WindowLevel>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn mouse_passthrough(self, mouse_passthrough: Option<bool>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn window_type(self, window_type: Option<X11WindowType>) -> Self

See egui::viewport::ViewportBuilder. This is a convenience function that sets the field.

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pub const fn allow_raster_opt(self, allow_raster_opt: bool) -> Self

If false: Rasterize everything with triangles, always calculate vertex colors, uvs, use bilinear everywhere, etc… Things should look the same with this set to true while rendering faster.

Default is true!

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pub const fn convert_tris_to_rects(self, convert_tris_to_rects: bool) -> Self

If true: attempts to optimize by converting suitable triangle pairs into rectangles for faster rendering. Things should look the same with this set to true while rendering faster.

Default is true!

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pub const fn caching(self, caching: bool) -> Self

If true: rasterized ClippedPrimitives are cached and rendered to an intermediate tiled canvas. That canvas is then rendered over the frame buffer. If false ClippedPrimitives are rendered directly to the frame buffer. Rendering without caching is much slower and primarily intended for testing.

Default is true!

Trait Implementations§

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impl Clone for SoftwareBackendAppConfiguration

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fn clone(&self) -> SoftwareBackendAppConfiguration

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SoftwareBackendAppConfiguration

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SoftwareBackendAppConfiguration

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fn default() -> Self

Returns the “default value” for a type. Read more

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