Struct WgpuConfig

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pub struct WgpuConfig {
    pub backends: Backends,
    pub power_preference: PowerPreference,
    pub device_descriptor: DeviceDescriptor<'static>,
    pub surface_formats_priority: Vec<TextureFormat>,
    pub surface_config: SurfaceConfiguration,
    pub transparent_surface: Option<bool>,
}

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§backends: Backends§power_preference: PowerPreference§device_descriptor: DeviceDescriptor<'static>§surface_formats_priority: Vec<TextureFormat>

If not empty, We will try to iterate over this vector and use the first format that is supported by the surface. If this is empty or none of the formats in this vector are supported, we will just use the first supported format of the surface.

§surface_config: SurfaceConfiguration

we will try to use this config if supported. otherwise, the surface recommended options will be used.

§transparent_surface: Option<bool>

Trait Implementations§

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impl Default for WgpuConfig

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fn default() -> Self

Returns the “default value” for a type. Read more

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