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Points

Struct Points 

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pub struct Points<'a> { /* private fields */ }
Expand description

A set of points.

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impl<'a> Points<'a>

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pub fn new(name: impl Into<String>, series: impl Into<PlotPoints<'a>>) -> Self

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pub fn shape(self, shape: MarkerShape) -> Self

Set the shape of the markers.

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pub fn color(self, color: impl Into<Color32>) -> Self

Set the marker’s color.

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pub fn filled(self, filled: bool) -> Self

Whether to fill the marker.

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pub fn stems(self, y_reference: impl Into<f32>) -> Self

Whether to add stems between the markers and a horizontal reference line.

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pub fn radius(self, radius: impl Into<f32>) -> Self

Set the maximum extent of the marker around its position, in ui points.

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pub fn name(self, name: impl ToString) -> Self

Name of this plot item.

This name will show up in the plot legend, if legends are turned on.

Setting the name via this method does not change the item’s id, so you can use it to change the name dynamically between frames without losing the item’s state. You should make sure the name passed to Self::new is unique and stable for each item, or set unique and stable ids explicitly via Self::id.

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pub fn highlight(self, highlight: bool) -> Self

Highlight this plot item, typically by scaling it up.

If false, the item may still be highlighted via user interaction.

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pub fn allow_hover(self, hovering: bool) -> Self

Allowed hovering this item in the plot. Default: true.

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pub fn id(self, id: impl Into<Id>) -> Self

Sets the id of this plot item.

By default the id is determined from the name passed to Self::new, but it can be explicitly set to a different value.

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impl PlotItem for Points<'_>

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fn shapes(&self, _ui: &Ui, transform: &PlotTransform, shapes: &mut Vec<Shape>)

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fn initialize(&mut self, x_range: RangeInclusive<f64>)

For plot-items which are generated based on x values (plotting functions).
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fn color(&self) -> Color32

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fn geometry(&self) -> PlotGeometry<'_>

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fn bounds(&self) -> PlotBounds

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fn base(&self) -> &PlotItemBase

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fn base_mut(&mut self) -> &mut PlotItemBase

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fn name(&self) -> &str

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fn highlight(&mut self)

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fn highlighted(&self) -> bool

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fn allow_hover(&self) -> bool

Can the user hover this item?
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fn id(&self) -> Id

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fn find_closest( &self, point: Pos2, transform: &PlotTransform, ) -> Option<ClosestElem>

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fn on_hover( &self, plot_area_response: &Response, elem: ClosestElem, shapes: &mut Vec<Shape>, cursors: &mut Vec<Cursor>, plot: &PlotConfig<'_>, label_formatter: &LabelFormatter<'_>, )

Auto Trait Implementations§

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impl<'a> Freeze for Points<'a>

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impl<'a> !RefUnwindSafe for Points<'a>

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impl<'a> !Send for Points<'a>

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impl<'a> !Sync for Points<'a>

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impl<'a> Unpin for Points<'a>

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impl<'a> UnsafeUnpin for Points<'a>

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impl<'a> !UnwindSafe for Points<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.