Polygon

Struct Polygon 

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pub struct Polygon<'a> { /* private fields */ }
Expand description

A convex polygon.

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impl<'a> Polygon<'a>

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pub fn new(name: impl Into<String>, series: impl Into<PlotPoints<'a>>) -> Self

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pub fn stroke(self, stroke: impl Into<Stroke>) -> Self

Add a custom stroke.

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pub fn width(self, width: impl Into<f32>) -> Self

Set the stroke width.

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pub fn fill_color(self, color: impl Into<Color32>) -> Self

Fill color. Defaults to the stroke color with added transparency.

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pub fn style(self, style: LineStyle) -> Self

Set the outline’s style. Default is LineStyle::Solid.

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pub fn name(self, name: impl ToString) -> Self

Name of this plot item.

This name will show up in the plot legend, if legends are turned on.

Setting the name via this method does not change the item’s id, so you can use it to change the name dynamically between frames without losing the item’s state. You should make sure the name passed to Self::new is unique and stable for each item, or set unique and stable ids explicitly via Self::id.

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pub fn highlight(self, highlight: bool) -> Self

Highlight this plot item, typically by scaling it up.

If false, the item may still be highlighted via user interaction.

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pub fn allow_hover(self, hovering: bool) -> Self

Allowed hovering this item in the plot. Default: true.

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pub fn id(self, id: impl Into<Id>) -> Self

Sets the id of this plot item.

By default the id is determined from the name passed to Self::new, but it can be explicitly set to a different value.

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impl PlotItem for Polygon<'_>

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fn shapes(&self, _ui: &Ui, transform: &PlotTransform, shapes: &mut Vec<Shape>)

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fn initialize(&mut self, x_range: RangeInclusive<f64>)

For plot-items which are generated based on x values (plotting functions).
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fn color(&self) -> Color32

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fn geometry(&self) -> PlotGeometry<'_>

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fn bounds(&self) -> PlotBounds

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fn base(&self) -> &PlotItemBase

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fn base_mut(&mut self) -> &mut PlotItemBase

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fn name(&self) -> &str

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fn highlight(&mut self)

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fn highlighted(&self) -> bool

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fn allow_hover(&self) -> bool

Can the user hover this item?
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fn id(&self) -> Id

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fn find_closest( &self, point: Pos2, transform: &PlotTransform, ) -> Option<ClosestElem>

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fn on_hover( &self, plot_area_response: &Response, elem: ClosestElem, shapes: &mut Vec<Shape>, cursors: &mut Vec<Cursor>, plot: &PlotConfig<'_>, label_formatter: &LabelFormatter<'_>, )

Auto Trait Implementations§

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impl<'a> Freeze for Polygon<'a>

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impl<'a> !RefUnwindSafe for Polygon<'a>

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impl<'a> !Send for Polygon<'a>

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impl<'a> !Sync for Polygon<'a>

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impl<'a> Unpin for Polygon<'a>

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impl<'a> !UnwindSafe for Polygon<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.