Player

Struct Player 

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pub struct Player {
    pub media_type: MediaType,
    pub file_input: InputMode,
    pub player_size: Vec2,
    pub player_scale: f32,
    pub player_state: PlayerState,
    pub elapsed_time: Duration,
    pub total_time: Duration,
    pub start_time: Duration,
    pub volume: Arc<AtomicI32>,
    pub transcript: Vec<TranscriptionData>,
    pub model_path: ModelPath,
    pub transcription_progress: TranscriptionProgress,
    /* private fields */
}
Expand description

Holds relevant info to run the player

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§media_type: MediaType

Meta data information

§file_input: InputMode§player_size: Vec2

Player settings

§player_scale: f32§player_state: PlayerState§elapsed_time: Duration

Info related to control bar

§total_time: Duration§start_time: Duration§volume: Arc<AtomicI32>

Audio related info

§transcript: Vec<TranscriptionData>§model_path: ModelPath§transcription_progress: TranscriptionProgress

Implementations§

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impl Player

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pub fn from_path(file_path: &str) -> Self

Initializes the Player

Takes an InputMode

To initialize with a filepath:

Player::new(InputMode::FilePath("your_path_here".to_string()))

Use the Player.ui() function to display it

Look at the README to have a more in depth approach to adding a Player to your egui project Or look at the example in examples/main.rs

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pub fn from_bytes(bytes: Vec<u8>) -> Self

To initialize with bytes (Vec<u8>):

Player::new(InputMode::Bytes(your_bytes))

Use the Player.ui() function to display it

Look at the README to have a more in depth approach to adding a Player to your egui project Or look at the example in examples/main.rs

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pub fn set_transcript_settings(&mut self, setting: TranscriptionSettings)

Configure transcription settings by changing the TranscriptionSettings enum

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pub fn set_model_download_path(&mut self, file_path: String)

Configure where model is downloaded

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pub fn set_player_scale(&mut self, scale: f32)

Allows you to rescale the player (Note: Currently non-functional)

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pub fn ui(&mut self, ui: &mut Ui) -> Response

Call this to show the player on screen

Trait Implementations§

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impl Debug for Player

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Player

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impl RefUnwindSafe for Player

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impl Send for Player

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impl Sync for Player

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impl Unpin for Player

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impl UnwindSafe for Player

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impl<T> Any for T
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