LayoutStateHierarchical

Struct LayoutStateHierarchical 

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pub struct LayoutStateHierarchical {
    pub triggered: bool,
    pub row_dist: f32,
    pub col_dist: f32,
    pub center_parent: bool,
    pub orientation: Orientation,
}

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§triggered: bool

Run only once unless reset via GraphView::reset_layout or by setting triggered = false.

§row_dist: f32

Distance between levels (rows). Interpreted as Y step for TopDown and X step for LeftRight.

§col_dist: f32

Distance between siblings/columns. Interpreted as X step for TopDown and Y step for LeftRight.

§center_parent: bool

Center a parent above/beside the span of its children.

§orientation: Orientation

Layout orientation.

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impl Clone for State

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fn clone(&self) -> State

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for State

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for State

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for State

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Layout<State> for Hierarchical

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fn next<N, E, Ty, Ix, Dn, De>( &mut self, g: &mut Graph<N, E, Ty, Ix, Dn, De>, _: &Ui, )
where N: Clone, E: Clone, Ty: EdgeType, Ix: IndexType, Dn: DisplayNode<N, E, Ty, Ix>, De: DisplayEdge<N, E, Ty, Ix, Dn>,

Called on every frame. It should update the graph layout aka nodes locations.
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fn state(&self) -> State

Returns the current state of the layout.
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fn from_state(state: State) -> impl Layout<State>

Creates a new layout from the given state. State is loaded and saved on every frame.
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impl Serialize for State

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl LayoutState for State

Auto Trait Implementations§

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impl Freeze for State

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impl RefUnwindSafe for State

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impl Send for State

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impl Sync for State

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impl Unpin for State

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impl UnwindSafe for State

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> SerializableAny for T
where T: 'static + Any + Clone + Serialize + for<'a> Deserialize<'a> + Send + Sync,