Struct egui_glium::Painter

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pub struct Painter { /* private fields */ }

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impl Painter

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pub fn new(facade: &dyn Facade) -> Painter

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pub fn max_texture_side(&self) -> usize

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pub fn paint_and_update_textures<T: Surface>( &mut self, display: &Display<WindowSurface>, target: &mut T, pixels_per_point: f32, clipped_primitives: &[ClippedPrimitive], textures_delta: &TexturesDelta )

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pub fn paint_primitives<T: Surface>( &mut self, display: &Display<WindowSurface>, target: &mut T, pixels_per_point: f32, clipped_primitives: &[ClippedPrimitive] )

Main entry-point for painting a frame. You should call target.clear_color(..) before and target.finish() after this.

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pub fn set_texture( &mut self, facade: &dyn Facade, tex_id: TextureId, delta: &ImageDelta )

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pub fn free_texture(&mut self, tex_id: TextureId)

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pub fn register_native_texture( &mut self, native: Rc<SrgbTexture2d>, options: TextureOptions ) -> TextureId

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pub fn replace_native_texture( &mut self, id: TextureId, replacing: Rc<SrgbTexture2d>, options: TextureOptions )

Auto Trait Implementations§

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impl !RefUnwindSafe for Painter

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impl !Send for Painter

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impl !Sync for Painter

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impl Unpin for Painter

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impl !UnwindSafe for Painter

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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type Error = <U as TryFrom<T>>::Error

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