Struct egui_glium::EguiGlium
source · pub struct EguiGlium {
pub egui_winit: State,
pub painter: Painter,
/* private fields */
}
Fields§
§egui_winit: State
§painter: Painter
Implementations§
source§impl EguiGlium
impl EguiGlium
pub fn new<E>( viewport_id: ViewportId, display: &Display<WindowSurface>, window: &Window, event_loop: &EventLoopWindowTarget<E> ) -> Self
pub fn egui_ctx(&self) -> &Context
pub fn on_event( &mut self, window: &Window, event: &WindowEvent ) -> EventResponse
Auto Trait Implementations§
impl !Freeze for EguiGlium
impl !RefUnwindSafe for EguiGlium
impl !Send for EguiGlium
impl !Sync for EguiGlium
impl Unpin for EguiGlium
impl !UnwindSafe for EguiGlium
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T: ?Sized,
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