[−][src]Struct egui::InputState
What egui maintains
Fields
raw: RawInput
The raw input we got this frame
mouse: MouseInput
scroll_delta: Vec2
How many pixels the user scrolled
screen_size: Vec2
Size of the screen in points.
pixels_per_point: Option<f32>
Also known as device pixel ratio, > 1 for HDPI screens.
time: f64
Time in seconds. Relative to whatever. Used for animation.
unstable_dt: f32
Time since last frame, in seconds. This can be very unstable in reactive mode (when we don't paint each frame).
predicted_dt: f32
Used for animations to get instant feedback (avoid frame delay). Should be set to the expected time between frames when painting at vsync speeds.
modifiers: Modifiers
Which modifier keys are down at the start of the frame?
events: Vec<Event>
In-order events received this frame
Implementations
impl InputState
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#[must_use]pub fn begin_frame(self, new: RawInput) -> InputState
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pub fn screen_rect(&self) -> Rect
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pub fn wants_repaint(&self) -> bool
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pub fn key_pressed(&self, desired_key: Key) -> bool
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Was the given key pressed this frame?
pub fn key_released(&self, desired_key: Key) -> bool
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Was the given key released this frame?
pub fn pixels_per_point(&self) -> f32
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Also known as device pixel ratio, > 1 for HDPI screens.
pub fn physical_pixel_size(&self) -> f32
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Size of a physical pixel in logical gui coordinates (points).
pub fn aim_radius(&self) -> f32
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How imprecise do we expect the mouse/touch input to be? Returns imprecision in points.
impl InputState
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Trait Implementations
impl Clone for InputState
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pub fn clone(&self) -> InputState
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for InputState
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impl Default for InputState
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pub fn default() -> InputState
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Auto Trait Implementations
impl RefUnwindSafe for InputState
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impl Send for InputState
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impl Sync for InputState
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impl Unpin for InputState
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impl UnwindSafe for InputState
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,