[−][src]Enum egui::Order
Different layer categories
Variants
Painted behind all floating windows
Normal moveable windows that you reorder by click
Popups, menus etc that should always be painted on top of windows Foreground objects can also have tooltips
Things floating on top of everything else, like tooltips. You cannot interact with these.
Debug layer, always painted last / on top
Implementations
impl Order
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pub fn allow_interaction(&self) -> bool
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Trait Implementations
impl Clone for Order
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impl Copy for Order
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impl Debug for Order
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impl Eq for Order
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impl Hash for Order
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pub fn hash<__H: Hasher>(&self, state: &mut __H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl Ord for Order
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pub fn cmp(&self, other: &Order) -> Ordering
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#[must_use]pub fn max(self, other: Self) -> Self
1.21.0[src]
#[must_use]pub fn min(self, other: Self) -> Self
1.21.0[src]
#[must_use]pub fn clamp(self, min: Self, max: Self) -> Self
1.50.0[src]
impl PartialEq<Order> for Order
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pub fn eq(&self, other: &Order) -> bool
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#[must_use]pub fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
impl PartialOrd<Order> for Order
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pub fn partial_cmp(&self, other: &Order) -> Option<Ordering>
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#[must_use]pub fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
impl StructuralEq for Order
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impl StructuralPartialEq for Order
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Auto Trait Implementations
impl RefUnwindSafe for Order
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impl Send for Order
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impl Sync for Order
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impl Unpin for Order
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impl UnwindSafe for Order
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> CallHasher for T where
T: Hash + ?Sized,
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T: Hash + ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,