Struct egui::Painter

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pub struct Painter { /* private fields */ }
Expand description

Helper to paint shapes and text to a specific region on a specific layer.

All coordinates are screen coordinates in the unit points (one point can consist of many physical pixels).

Implementations§

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impl Painter

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pub fn new(ctx: Context, layer_id: LayerId, clip_rect: Rect) -> Self

Create a painter to a specific layer within a certain clip rectangle.

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pub fn with_layer_id(self, layer_id: LayerId) -> Self

Redirect where you are painting.

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pub fn with_clip_rect(&self, rect: Rect) -> Self

Create a painter for a sub-region of this Painter.

The clip-rect of the returned Painter will be the intersection of the given rectangle and the clip_rect() of the parent Painter.

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pub fn set_layer_id(&mut self, layer_id: LayerId)

Redirect where you are painting.

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pub fn sub_region(&self, rect: Rect) -> Self

👎Deprecated: Use Painter::with_clip_rect
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impl Painter

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pub fn ctx(&self) -> &Context

Get a reference to the parent Context.

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pub fn fonts<R>(&self, reader: impl FnOnce(&Fonts) -> R) -> R

Read-only access to the shared Fonts.

See Context documentation for how locks work.

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pub fn layer_id(&self) -> LayerId

Where we paint

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pub fn clip_rect(&self) -> Rect

Everything painted in this Painter will be clipped against this. This means nothing outside of this rectangle will be visible on screen.

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pub fn set_clip_rect(&mut self, clip_rect: Rect)

Everything painted in this Painter will be clipped against this. This means nothing outside of this rectangle will be visible on screen.

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pub fn round_to_pixel(&self, point: f32) -> f32

Useful for pixel-perfect rendering.

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pub fn round_vec_to_pixels(&self, vec: Vec2) -> Vec2

Useful for pixel-perfect rendering.

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pub fn round_pos_to_pixels(&self, pos: Pos2) -> Pos2

Useful for pixel-perfect rendering.

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impl Painter

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pub fn add(&self, shape: impl Into<Shape>) -> ShapeIdx

It is up to the caller to make sure there is room for this. Can be used for free painting. NOTE: all coordinates are screen coordinates!

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pub fn extend<I: IntoIterator<Item = Shape>>(&self, shapes: I)

Add many shapes at once.

Calling this once is generally faster than calling Self::add multiple times.

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pub fn set(&self, idx: ShapeIdx, shape: impl Into<Shape>)

Modify an existing Shape.

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impl Painter

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pub fn debug_rect(&self, rect: Rect, color: Color32, text: impl ToString)

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pub fn error(&self, pos: Pos2, text: impl Display) -> Rect

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pub fn debug_text(
&self,
pos: Pos2,
anchor: Align2,
color: Color32,
text: impl ToString
) -> Rect

text with a background

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impl Painter

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pub fn line_segment(&self, points: [Pos2; 2], stroke: impl Into<Stroke>)

Paints a line from the first point to the second.

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pub fn hline(&self, x: RangeInclusive<f32>, y: f32, stroke: impl Into<Stroke>)

Paints a horizontal line.

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pub fn vline(&self, x: f32, y: RangeInclusive<f32>, stroke: impl Into<Stroke>)

Paints a vertical line.

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pub fn circle(
&self,
center: Pos2,
radius: f32,
fill_color: impl Into<Color32>,
stroke: impl Into<Stroke>
)

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pub fn circle_filled(
&self,
center: Pos2,
radius: f32,
fill_color: impl Into<Color32>
)

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pub fn circle_stroke(&self, center: Pos2, radius: f32, stroke: impl Into<Stroke>)

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pub fn rect(
&self,
rect: Rect,
rounding: impl Into<Rounding>,
fill_color: impl Into<Color32>,
stroke: impl Into<Stroke>
)

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pub fn rect_filled(
&self,
rect: Rect,
rounding: impl Into<Rounding>,
fill_color: impl Into<Color32>
)

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pub fn rect_stroke(
&self,
rect: Rect,
rounding: impl Into<Rounding>,
stroke: impl Into<Stroke>
)

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pub fn arrow(&self, origin: Pos2, vec: Vec2, stroke: Stroke)

Show an arrow starting at origin and going in the direction of vec, with the length vec.length().

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pub fn image(&self, texture_id: TextureId, rect: Rect, uv: Rect, tint: Color32)

An image at the given position.

uv should normally be Rect::from_min_max(pos2(0.0, 0.0), pos2(1.0, 1.0)) unless you want to crop or flip the image.

tint is a color multiplier. Use Color32::WHITE if you don’t want to tint the image.

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impl Painter

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pub fn text(
&self,
pos: Pos2,
anchor: Align2,
text: impl ToString,
font_id: FontId,
text_color: Color32
) -> Rect

Lay out and paint some text.

To center the text at the given position, use Align2::CENTER_CENTER.

To find out the size of text before painting it, use Self::layout or Self::layout_no_wrap.

Returns where the text ended up.

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pub fn layout(
&self,
text: String,
font_id: FontId,
color: Color32,
wrap_width: f32
) -> Arc<Galley>

Will wrap text at the given width and line break at \n.

Paint the results with Self::galley.

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pub fn layout_no_wrap(
&self,
text: String,
font_id: FontId,
color: Color32
) -> Arc<Galley>

Will line break at \n.

Paint the results with Self::galley.

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pub fn galley(&self, pos: Pos2, galley: Arc<Galley>)

Paint text that has already been layed out in a Galley.

You can create the Galley with Self::layout.

If you want to change the color of the text, use Self::galley_with_color.

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pub fn galley_with_color(
&self,
pos: Pos2,
galley: Arc<Galley>,
text_color: Color32
)

Paint text that has already been layed out in a Galley.

You can create the Galley with Self::layout.

The text color in the Galley will be replaced with the given color.

Trait Implementations§

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impl Clone for Painter

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fn clone(&self) -> Painter

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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T: 'static + ?Sized,

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T: Clone,

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