Struct egui::containers::Resize
source · pub struct Resize { /* private fields */ }
Expand description
A region that can be resized by dragging the bottom right corner.
Implementations§
source§impl Resize
impl Resize
sourcepub fn id_source(self, id_source: impl Hash) -> Self
pub fn id_source(self, id_source: impl Hash) -> Self
A source for the unique Id
, e.g. .id_source("second_resize_area")
or .id_source(loop_index)
.
sourcepub fn default_width(self, width: f32) -> Self
pub fn default_width(self, width: f32) -> Self
Preferred / suggested width. Actual width will depend on contents.
Examples:
- if the contents is text, this will decide where we break long lines.
- if the contents is a canvas, this decides the width of it,
- if the contents is some buttons, this is ignored and we will auto-size.
sourcepub fn default_height(self, height: f32) -> Self
pub fn default_height(self, height: f32) -> Self
Preferred / suggested height. Actual height will depend on contents.
Examples:
- if the contents is a
ScrollArea
then this decides the maximum size. - if the contents is a canvas, this decides the height of it,
- if the contents is text and buttons, then the
default_height
is ignored and the height is picked automatically..
pub fn default_size(self, default_size: impl Into<Vec2>) -> Self
sourcepub fn min_height(self, min_height: f32) -> Self
pub fn min_height(self, min_height: f32) -> Self
Won’t shrink to smaller than this
sourcepub fn resizable(self, resizable: bool) -> Self
pub fn resizable(self, resizable: bool) -> Self
Can you resize it with the mouse? Note that a window can still auto-resize
pub fn is_resizable(&self) -> bool
sourcepub fn auto_sized(self) -> Self
pub fn auto_sized(self) -> Self
Not manually resizable, just takes the size of its contents. Text will not wrap, but will instead make your window width expand.