Struct egui::style::Style[][src]

pub struct Style {
    pub body_text_style: TextStyle,
    pub override_text_style: Option<TextStyle>,
    pub wrap: Option<bool>,
    pub spacing: Spacing,
    pub interaction: Interaction,
    pub visuals: Visuals,
    pub animation_time: f32,
    pub debug: DebugOptions,
}
Expand description

Specifies the look and feel of egui.

You can change the visuals of a Ui with Ui::style_mut and of everything with crate::Context::set_style.

If you want to change fonts, use crate::Context::set_fonts instead.

Fields

body_text_style: TextStyle

Default TextStyle for normal text (i.e. for Label and TextEdit).

override_text_style: Option<TextStyle>

If set this will change the default TextStyle for all widgets.

On most widgets you can also set an explicit text style, which will take precedence over this.

wrap: Option<bool>

If set, labels buttons wtc will use this to determine whether or not to wrap the text at the right edge of the Ui they are in. By default this is None.

  • None: follow layout
  • Some(true): default on
  • Some(false): default off
spacing: Spacing

Sizes and distances between widgets

interaction: Interaction

How and when interaction happens.

visuals: Visuals

Colors etc.

animation_time: f32

How many seconds a typical animation should last.

debug: DebugOptions

Options to help debug why egui behaves strangely.

Implementations

Use this style for interactive things. Note that you must already have a response, i.e. you must allocate space and interact BEFORE painting the widget!

Style to use for non-interactive widgets.

Trait Implementations

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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

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