[][src]Struct egui::RawInput

pub struct RawInput {
    pub mouse_down: bool,
    pub mouse_pos: Option<Pos2>,
    pub scroll_delta: Vec2,
    pub screen_size: Vec2,
    pub pixels_per_point: Option<f32>,
    pub time: f64,
    pub seconds_since_midnight: Option<f64>,
    pub events: Vec<Event>,
}

What the integration gives to the gui. All coordinates in egui is in point/logical coordinates.

Fields

mouse_down: bool

Is the button currently down?

mouse_pos: Option<Pos2>

Current position of the mouse in points.

scroll_delta: Vec2

How many pixels the user scrolled

screen_size: Vec2

Size of the screen in points. TODO: this should be screen_rect for easy sandboxing.

pixels_per_point: Option<f32>

Also known as device pixel ratio, > 1 for HDPI screens.

time: f64

Time in seconds. Relative to whatever. Used for animation.

seconds_since_midnight: Option<f64>

Local time. Only used for the clock in the example app.

events: Vec<Event>

In-order events received this frame

Implementations

impl RawInput[src]

pub fn ui(&self, ui: &mut Ui)[src]

Trait Implementations

impl Clone for RawInput[src]

impl Debug for RawInput[src]

impl Default for RawInput[src]

Auto Trait Implementations

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type Owned = T

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