[][src]Struct egui::InputState

pub struct InputState {
    pub raw: RawInput,
    pub mouse: MouseInput,
    pub scroll_delta: Vec2,
    pub screen_size: Vec2,
    pub pixels_per_point: f32,
    pub time: f64,
    pub dt: f32,
    pub seconds_since_midnight: Option<f64>,
    pub events: Vec<Event>,
}

What egui maintains

Fields

raw: RawInput

The raw input we got this fraem

mouse: MouseInputscroll_delta: Vec2

How many pixels the user scrolled

screen_size: Vec2

Size of the screen in points.

pixels_per_point: f32

Also known as device pixel ratio, > 1 for HDPI screens.

time: f64

Time in seconds. Relative to whatever. Used for animation.

dt: f32

Time since last frame, in seconds.

seconds_since_midnight: Option<f64>

Local time. Only used for the clock in the example app.

events: Vec<Event>

In-order events received this frame

Implementations

impl InputState[src]

#[must_use]pub fn begin_frame(self, new: RawInput) -> InputState[src]

impl InputState[src]

pub fn ui(&self, ui: &mut Ui)[src]

Trait Implementations

impl Clone for InputState[src]

impl Debug for InputState[src]

impl Default for InputState[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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