[−][src]Struct egui::InputState
What egui maintains
Fields
raw: RawInput
The raw input we got this fraem
mouse: MouseInput
scroll_delta: Vec2
How many pixels the user scrolled
screen_size: Vec2
Size of the screen in points.
pixels_per_point: f32
Also known as device pixel ratio, > 1 for HDPI screens.
time: f64
Time in seconds. Relative to whatever. Used for animation.
dt: f32
Time since last frame, in seconds.
seconds_since_midnight: Option<f64>
Local time. Only used for the clock in the example app.
events: Vec<Event>
In-order events received this frame
Implementations
impl InputState
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#[must_use]pub fn begin_frame(self, new: RawInput) -> InputState
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impl InputState
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Trait Implementations
impl Clone for InputState
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fn clone(&self) -> InputState
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fn clone_from(&mut self, source: &Self)
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impl Debug for InputState
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impl Default for InputState
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fn default() -> InputState
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Auto Trait Implementations
impl RefUnwindSafe for InputState
impl Send for InputState
impl Sync for InputState
impl Unpin for InputState
impl UnwindSafe for InputState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,