Struct egui_winit::EventResponse
source · pub struct EventResponse {
pub consumed: bool,
pub repaint: bool,
}
Fields§
§consumed: bool
If true, egui consumed this event, i.e. wants exclusive use of this event (e.g. a mouse click on an egui window, or entering text into a text field).
For instance, if you use egui for a game, you should only
pass on the events to your game when Self::consumed
is `false.
Note that egui uses tab
to move focus between elements, so this will always be true
for tabs.
repaint: bool
Do we need an egui refresh because of this event?