RendererOptions

Struct RendererOptions 

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pub struct RendererOptions {
    pub msaa_samples: u32,
    pub depth_stencil_format: Option<TextureFormat>,
    pub dithering: bool,
    pub predictable_texture_filtering: bool,
}
Expand description

Ways to configure Renderer during creation.

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§msaa_samples: u32

Set the level of the multisampling anti-aliasing (MSAA).

Must be a power-of-two. Higher = more smooth 3D.

A value of 0 or 1 turns it off (default).

egui already performs anti-aliasing via “feathering” (controlled by egui::epaint::TessellationOptions), but if you are embedding 3D in egui you may want to turn on multisampling.

§depth_stencil_format: Option<TextureFormat>

What format to use for the depth and stencil buffers, e.g. wgpu::TextureFormat::Depth32FloatStencil8.

egui doesn’t need depth/stencil, so the default value is None (no depth or stancil buffers).

§dithering: bool

Controls whether to apply dithering to minimize banding artifacts.

Dithering assumes an sRGB output and thus will apply noise to any input value that lies between two 8bit values after applying the sRGB OETF function, i.e. if it’s not a whole 8bit value in “gamma space”. This means that only inputs from texture interpolation and vertex colors should be affected in practice.

Defaults to true.

§predictable_texture_filtering: bool

Perform texture filtering in software?

This is useful when you want predictable rendering across different hardware, e.g. for kittest snapshots.

Default is false.

See also https://github.com/emilk/egui/issues/5295.

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impl RendererOptions

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pub const PREDICTABLE: Self

Set options that produce the most predicatable output.

Useful for image snapshot tests.

Trait Implementations§

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impl Clone for RendererOptions

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fn clone(&self) -> RendererOptions

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RendererOptions

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RendererOptions

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Copy for RendererOptions

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