pub struct Texture {
pub texture: Option<Texture>,
pub bind_group: BindGroup,
pub options: Option<TextureOptions>,
}Fields§
§texture: Option<Texture>The texture may be None if the TextureId is just a handle to a user-provided bind-group.
bind_group: BindGroupBindgroup for the texture + sampler.
options: Option<TextureOptions>Options describing the sampler used in the bind group. This may be None if the TextureId
is just a handle to a user-provided bind-group.
Auto Trait Implementations§
impl Freeze for Texture
impl !RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl UnsafeUnpin for Texture
impl !UnwindSafe for Texture
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