Struct egui_wgpu::RenderState
source · pub struct RenderState {
pub adapter: Arc<Adapter>,
pub device: Arc<Device>,
pub queue: Arc<Queue>,
pub target_format: TextureFormat,
pub renderer: Arc<RwLock<Renderer>>,
}
Expand description
Access to the render state for egui.
Fields§
§adapter: Arc<Adapter>
Wgpu adapter used for rendering.
device: Arc<Device>
Wgpu device used for rendering, created from the adapter.
queue: Arc<Queue>
Wgpu queue used for rendering, created from the adapter.
target_format: TextureFormat
The target texture format used for presenting to the window.
renderer: Arc<RwLock<Renderer>>
Egui renderer responsible for drawing the UI.
Implementations§
source§impl RenderState
impl RenderState
sourcepub async fn create(
config: &WgpuConfiguration,
instance: &Instance,
surface: &Surface,
depth_format: Option<TextureFormat>,
msaa_samples: u32
) -> Result<Self, WgpuError>
pub async fn create( config: &WgpuConfiguration, instance: &Instance, surface: &Surface, depth_format: Option<TextureFormat>, msaa_samples: u32 ) -> Result<Self, WgpuError>
Creates a new RenderState
, containing everything needed for drawing egui with wgpu.
Errors
Wgpu initialization may fail due to incompatible hardware or driver for a given config.
Trait Implementations§
source§impl Clone for RenderState
impl Clone for RenderState
source§fn clone(&self) -> RenderState
fn clone(&self) -> RenderState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl !RefUnwindSafe for RenderState
impl Send for RenderState
impl Sync for RenderState
impl Unpin for RenderState
impl !UnwindSafe for RenderState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more