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Platform

Struct Platform 

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pub struct Platform { /* private fields */ }
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The sdl3 platform for egui

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impl Platform

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pub fn new(sdl: &Sdl, window: &Window) -> Result<Self>

Construct a new Platform

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pub fn handle_event(&mut self, event: &Event, video: &VideoSubsystem)

Handle a sdl3 event

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pub fn context(&self) -> &Context

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pub fn begin_frame(&mut self, window: &Window) -> Context

Return the processed context

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pub fn end_frame(&mut self, video: &mut VideoSubsystem) -> Result<FullOutput>

Stop drawing the egui frame and return the full output

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pub fn tessellate(&self, full_output: &FullOutput) -> Vec<ClippedPrimitive>

Tessellate the egui frame

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impl<T> Any for T
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impl<T> BorrowMut<T> for T
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type Error = <U as TryFrom<T>>::Error

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