pub struct State { /* private fields */ }
Expand description
Handles the integration between egui and a sdl2 Window.
Instantiate one of these per viewport/window.
Implementations§
Source§impl State
impl State
pub fn new(window: &Window, egui_ctx: Context, viewport_id: ViewportId) -> Self
pub fn get_window_size(&self) -> (u32, u32)
pub fn get_pointer_pos_in_points(&self) -> Option<Pos2>
pub fn set_theme(&mut self, theme: Theme)
Sourcepub fn handle_platform_output(&mut self, platform_output: PlatformOutput)
pub fn handle_platform_output(&mut self, platform_output: PlatformOutput)
Call with the output given by egui
.
This will, if needed:
- update the cursor
- copy text to the clipboard
- open any clicked urls
Sourcepub fn take_egui_input(&mut self) -> RawInput
pub fn take_egui_input(&mut self) -> RawInput
Prepare for a new frame by extracting the accumulated input,
as well as setting the time
You need to set egui::RawInput::viewports
yourself though.
Sourcepub fn on_event(&mut self, window: &Window, event: &Event) -> EventResponse
pub fn on_event(&mut self, window: &Window, event: &Event) -> EventResponse
Call this when there is a new event.
The result can be extracted with Self::take_egui_input
.
Auto Trait Implementations§
impl Freeze for State
impl !RefUnwindSafe for State
impl !Send for State
impl !Sync for State
impl Unpin for State
impl !UnwindSafe for State
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more