pub struct MaterialSwitch<'a> { /* private fields */ }Expand description
Material Design switch component following Material Design 3 specifications
Switches toggle the state of a single item on or off. They are the preferred way to adjust settings on mobile and should be used instead of checkboxes in most cases.
§Usage Examples
let mut wifi_enabled = false;
let mut bluetooth_enabled = true;
// Basic switch
ui.add(MaterialSwitch::new(&mut wifi_enabled));
// Switch with label text
ui.add(MaterialSwitch::new(&mut bluetooth_enabled)
.text("Enable Bluetooth"));
// Disabled switch
let mut disabled_option = false;
ui.add(MaterialSwitch::new(&mut disabled_option)
.text("Unavailable option")
.enabled(false));§Material Design Spec (Material 3)
- Track width: 52dp, height: 32dp
- Thumb diameter: 24dp when on, 16dp when off, 28dp when pressed
- Corner radius: 16dp (fully rounded)
- Touch target: 48x48dp minimum
- Colors: Primary when on, surfaceContainerHighest when off
- Track outline: 2dp when off, transparent when on
- Icons: 16dp, displayed on thumb
- Animation: 300ms cubic-bezier transition
Implementations§
Source§impl<'a> MaterialSwitch<'a>
impl<'a> MaterialSwitch<'a>
Sourcepub fn text(self, text: impl Into<String>) -> Self
pub fn text(self, text: impl Into<String>) -> Self
Set optional text label for the switch
The text will be displayed to the right of the switch component.
§Parameters
text: Label text to display next to the switch
Sourcepub fn enabled(self, enabled: bool) -> Self
pub fn enabled(self, enabled: bool) -> Self
Set whether the switch is enabled or disabled
Disabled switches cannot be interacted with and are visually dimmed.
§Parameters
enabled: True for interactive, false for disabled
Sourcepub fn selected_icon(self, icon: char) -> Self
pub fn selected_icon(self, icon: char) -> Self
Set an icon to display on the thumb when the switch is selected (on)
§Parameters
icon: Character representing a Material icon to display on selected thumb
Sourcepub fn unselected_icon(self, icon: char) -> Self
pub fn unselected_icon(self, icon: char) -> Self
Set an icon to display on the thumb when the switch is unselected (off)
§Parameters
icon: Character representing a Material icon to display on unselected thumb
Sourcepub fn with_icons(self, selected: char, unselected: char) -> Self
pub fn with_icons(self, selected: char, unselected: char) -> Self
Set icons for both selected and unselected states
§Parameters
selected: Character representing a Material icon to display when onunselected: Character representing a Material icon to display when off
Sourcepub fn show_track_outline(self, show: bool) -> Self
pub fn show_track_outline(self, show: bool) -> Self
Set whether to show track outline (Material 3 style)
§Parameters
show: True to show outline when off, false for no outline
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for MaterialSwitch<'a>
impl<'a> RefUnwindSafe for MaterialSwitch<'a>
impl<'a> Send for MaterialSwitch<'a>
impl<'a> Sync for MaterialSwitch<'a>
impl<'a> Unpin for MaterialSwitch<'a>
impl<'a> UnsafeUnpin for MaterialSwitch<'a>
impl<'a> !UnwindSafe for MaterialSwitch<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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