MaterialProgress

Struct MaterialProgress 

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pub struct MaterialProgress { /* private fields */ }
Expand description

Material Design progress indicator component

Progress indicators inform users about the status of ongoing processes, such as loading an app, submitting a form, or saving updates. They communicate an app’s state and indicate available actions.

§Usage Examples

// Linear progress with value
ui.add(MaterialProgress::linear()
    .value(0.65)
    .size(Vec2::new(300.0, 6.0)));
 
// Circular progress with value
ui.add(MaterialProgress::circular()
    .value(0.8)
    .size(Vec2::splat(64.0)));
 
// Indeterminate linear progress (loading)
ui.add(MaterialProgress::linear()
    .indeterminate(true));
 
// Buffered linear progress (like video loading)
ui.add(MaterialProgress::linear()
    .value(0.3)
    .buffer(0.6));

§Material Design Spec

  • Linear: 4dp height (default), variable width
  • Circular: 48dp diameter (default), 4dp stroke width
  • Colors: Primary color for progress, surfaceVariant for track
  • Animation: Smooth transitions, indeterminate animations
  • Corner radius: 2dp for linear progress

Implementations§

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impl MaterialProgress

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pub fn new(variant: ProgressVariant) -> Self

Create a new progress indicator with the specified variant

§Parameters
  • variant: Whether to create a linear or circular progress indicator
§Returns

A new MaterialProgress instance with default settings

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pub fn linear() -> Self

Create a linear progress bar

Linear progress indicators display progress along a horizontal line. Best for showing progress of tasks with known duration.

§Material Design Usage
  • File downloads/uploads
  • Form submission progress
  • Loading content with known steps
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pub fn circular() -> Self

Create a circular progress indicator

Circular progress indicators display progress along a circular path. Best for compact spaces or indeterminate progress.

§Material Design Usage
  • Loading states in buttons or cards
  • Refreshing content
  • Background processing
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pub fn value(self, value: f32) -> Self

Set the current progress value

§Parameters
  • value: Progress value (will be clamped between 0.0 and max)
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pub fn max(self, max: f32) -> Self

Set the maximum value for progress calculation

The progress percentage will be calculated as value/max.

§Parameters
  • max: Maximum value (default is 1.0 for 0-100% range)
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pub fn buffer(self, buffer: f32) -> Self

Set the buffer value for buffered progress

Buffered progress shows an additional value indicating estimated completion. Useful for tasks like video buffering where loading status is variable.

§Parameters
  • buffer: Buffer value (will be clamped between 0.0 and max)
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pub fn indeterminate(self, indeterminate: bool) -> Self

Enable or disable indeterminate progress animation

Indeterminate progress is used when the actual progress is unknown, such as during loading states. It shows a looping animation to indicate activity.

§Parameters
  • indeterminate: true to enable indeterminate mode, false to disable
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pub fn four_color_enabled(self, enabled: bool) -> Self

Enable or disable four-color animation for indeterminate progress

Four-color animation provides a more dynamic indeterminate animation using four distinct colors. This can be visually appealing but may impact performance due to increased draw calls.

§Parameters
  • enabled: true to enable four-color animation, false to disable
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pub fn size(self, size: Vec2) -> Self

Set the size of the progress indicator

§Parameters
  • size: Desired size (width, height) of the progress indicator
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pub fn width(self, width: f32) -> Self

Set the width of the progress indicator (for linear variant)

§Parameters
  • width: Desired width of the progress indicator
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pub fn height(self, height: f32) -> Self

Set the height of the progress indicator (for circular variant)

§Parameters
  • height: Desired height of the progress indicator
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pub fn four_color(self, enabled: bool) -> Self

👎Deprecated: Use four_color_enabled() instead

Enable or disable four-color animation (deprecated, use four_color_enabled)

§Parameters
  • enabled: true to enable four-color animation, false to disable

Trait Implementations§

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impl Widget for MaterialProgress

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fn ui(self, ui: &mut Ui) -> Response

Allocate space, interact, paint, and return a Response. Read more

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