pub struct MaterialSwitch<'a> { /* private fields */ }Expand description
Material Design switch component following Material Design 3 specifications
Switches toggle the state of a single item on or off. They are the preferred way to adjust settings on mobile and should be used instead of checkboxes in most cases.
§Usage Examples
let mut wifi_enabled = false;
let mut bluetooth_enabled = true;
// Basic switch
ui.add(MaterialSwitch::new(&mut wifi_enabled));
// Switch with label text
ui.add(MaterialSwitch::new(&mut bluetooth_enabled)
.text("Enable Bluetooth"));
// Disabled switch
let mut disabled_option = false;
ui.add(MaterialSwitch::new(&mut disabled_option)
.text("Unavailable option")
.enabled(false));§Material Design Spec
- Track width: 52dp, height: 32dp
- Thumb diameter: 24dp (16dp when off)
- Corner radius: 16dp (fully rounded)
- Touch target: 48x48dp minimum
- Colors: Primary when on, outline when off
- Animation: 167ms cubic-bezier transition
Implementations§
Source§impl<'a> MaterialSwitch<'a>
impl<'a> MaterialSwitch<'a>
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for MaterialSwitch<'a>
impl<'a> RefUnwindSafe for MaterialSwitch<'a>
impl<'a> Send for MaterialSwitch<'a>
impl<'a> Sync for MaterialSwitch<'a>
impl<'a> Unpin for MaterialSwitch<'a>
impl<'a> !UnwindSafe for MaterialSwitch<'a>
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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T: Any,
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