pub struct Params {
pub nodes: Vec<(i32, i32)>,
pub pieces: usize,
pub min_arrows: usize,
pub max_arrows: usize,
}Expand description
Parameters for HexwebGame::random.
Fields§
§nodes: Vec<(i32, i32)>Axial coordinates of the board’s nodes, e.g. from
random_symmetric_board.
pieces: usizeHow many pieces the board holds; the rest of the nodes stay empty.
Must be at least 1 and strictly less than nodes.len() (there must be
somewhere to move to).
min_arrows: usizeInclusive lower bound of arrows per piece (at least 1).
max_arrows: usizeInclusive upper bound of arrows per piece (at most 6).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Params
impl RefUnwindSafe for Params
impl Send for Params
impl Sync for Params
impl Unpin for Params
impl UnsafeUnpin for Params
impl UnwindSafe for Params
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more