pub struct RetainedEguiImage {
    pub debug_name: String,
    pub size: [usize; 2],
    pub image: Mutex<ColorImage>,
    pub texture: Mutex<Option<TextureHandle>>,
}
Expand description

An image to be shown in egui.

Load once, and save somewhere in your app state.

Use the svg and image features to enable more constructors.

Fields

debug_name: Stringsize: [usize; 2]image: Mutex<ColorImage>

Cleared once Self::texture has been loaded.

texture: Mutex<Option<TextureHandle>>

Lazily loaded when we have an egui context.

Implementations

The size of the image data (number of pixels wide/high).

The size of the image data (number of pixels wide/high).

The debug name of the image, e.g. the file name.

The texture id for this image.

Show the image with the given maximum size.

Show the image with the original size (one image pixel = one gui point).

Show the image with the given scale factor (1.0 = original size).

Show the image with the given size.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.